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tft-st7789-template/libraries/lvgl/src/draw/lv_draw_label.h

168 lines
5.3 KiB
C

/**
* @file lv_draw_label.h
*
*/
#ifndef LV_DRAW_LABEL_H
#define LV_DRAW_LABEL_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#include "lv_draw.h"
#include "../misc/lv_bidi.h"
#include "../misc/lv_text.h"
#include "../misc/lv_color.h"
#include "../misc/lv_style.h"
/*********************
* DEFINES
*********************/
#define LV_DRAW_LABEL_NO_TXT_SEL (0xFFFF)
/**********************
* TYPEDEFS
**********************/
/** Store some info to speed up drawing of very large texts
* It takes a lot of time to get the first visible character because
* all the previous characters needs to be checked to calculate the positions.
* This structure stores an earlier (e.g. at -1000 px) coordinate and the index of that line.
* Therefore the calculations can start from here.*/
typedef struct _lv_draw_label_hint_t {
/** Index of the line at `y` coordinate*/
int32_t line_start;
/** Give the `y` coordinate of the first letter at `line start` index. Relative to the label's coordinates*/
int32_t y;
/** The 'y1' coordinate of the label when the hint was saved.
* Used to invalidate the hint if the label has moved too much.*/
int32_t coord_y;
} lv_draw_label_hint_t;
typedef struct {
lv_draw_dsc_base_t base;
const char * text;
const lv_font_t * font;
uint32_t sel_start;
uint32_t sel_end;
lv_color_t color;
lv_color_t sel_color;
lv_color_t sel_bg_color;
int32_t line_space;
int32_t letter_space;
int32_t ofs_x;
int32_t ofs_y;
lv_opa_t opa;
lv_base_dir_t bidi_dir;
lv_text_align_t align;
lv_text_flag_t flag;
lv_text_decor_t decor : 3;
lv_blend_mode_t blend_mode : 3;
/**
* < 1: malloc buffer and copy `text` there.
* 0: `text` is const and it's pointer will be valid during rendering.*/
uint8_t text_local : 1;
lv_draw_label_hint_t * hint;
} lv_draw_label_dsc_t;
typedef struct {
void * glyph_data; /*Depends on `format` field, it could be image source or draw buf of bitmap or vector data.*/
lv_font_glyph_format_t format;
const lv_area_t * letter_coords;
const lv_area_t * bg_coords;
const lv_font_glyph_dsc_t * g;
lv_color_t color;
lv_opa_t opa;
lv_draw_buf_t * _draw_buf; /*a shared draw buf for get_bitmap, do not use it directly, use glyph_data instead*/
} lv_draw_glyph_dsc_t;
/**
* Passed as a parameter to `lv_draw_label_iterate_characters` to
* draw the characters one by one
* @param draw_unit pointer to a draw unit
* @param dsc pointer to `lv_draw_glyph_dsc_t` to describe the character to draw
* if NULL don't draw character
* @param fill_dsc pointer to a fill descriptor to draw a background for the character or
* underline or strike through
* if NULL do not fill anything
* @param fill_area the area to fill
* if NULL do not fill anything
*/
typedef void(*lv_draw_glyph_cb_t)(lv_draw_unit_t * draw_unit, lv_draw_glyph_dsc_t * dsc, lv_draw_fill_dsc_t * fill_dsc,
const lv_area_t * fill_area);
/**********************
* GLOBAL PROTOTYPES
**********************/
/**
* Initialize a label draw descriptor
* @param dsc pointer to a draw descriptor
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label_dsc_init(lv_draw_label_dsc_t * dsc);
/**
* Try to get a label draw descriptor from a draw task.
* @param task draw task
* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_LABEL
*/
lv_draw_label_dsc_t * lv_draw_task_get_label_dsc(lv_draw_task_t * task);
/**
* Initialize a glyph draw descriptor.
* Used internally.
* @param dsc pointer to a draw descriptor
*/
void lv_draw_glyph_dsc_init(lv_draw_glyph_dsc_t * dsc);
/**
* Crate a draw task to render a text
* @param layer pointer to a layer
* @param dsc pointer to draw descriptor
* @param coords coordinates of the character
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label(lv_layer_t * layer, const lv_draw_label_dsc_t * dsc,
const lv_area_t * coords);
/**
* Crate a draw task to render a single character
* @param layer pointer to a layer
* @param dsc pointer to draw descriptor
* @param point position of the label
* @param unicode_letter the letter to draw
*/
void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_character(lv_layer_t * layer, lv_draw_label_dsc_t * dsc,
const lv_point_t * point, uint32_t unicode_letter);
/**
* Should be used during rendering the characters to get the position and other
* parameters of the characters
* @param draw_unit pointer to a draw unit
* @param dsc pointer to draw descriptor
* @param coords coordinates of the label
* @param cb a callback to call to draw each glyphs one by one
*/
void lv_draw_label_iterate_characters(lv_draw_unit_t * draw_unit, const lv_draw_label_dsc_t * dsc,
const lv_area_t * coords, lv_draw_glyph_cb_t cb);
/***********************
* GLOBAL VARIABLES
***********************/
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_DRAW_LABEL_H*/