2025-02-23 15:26:53 +01:00
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import pygame
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2025-02-23 16:17:11 +01:00
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from knob import *
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2025-02-23 15:26:53 +01:00
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# pygame setup
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pygame.init()
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2025-02-23 16:17:11 +01:00
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screenW = 561
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screenH = 325
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screen = pygame.display.set_mode((screenW, screenH))
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2025-02-23 20:46:34 +01:00
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knobs_radius = screenW / 25
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knobs_spacing = knobs_radius * 2
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knobs_x = (screenW - (knobs_radius + knobs_spacing) * 2) / 2
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x = knobs_x
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knobs_y = (screenH - (knobs_radius + knobs_spacing) * 3) / 2
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y = knobs_y
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knobs = []
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for i in range(8):
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knobs.append(Knob(screen, (0, 210, 200), knobs_radius, (x, y)))
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y += knobs_radius + knobs_spacing
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if i == 3 or i == 6:
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x += knobs_radius + knobs_spacing
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y = knobs_y
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2025-02-23 16:17:11 +01:00
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2025-02-23 15:26:53 +01:00
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clock = pygame.time.Clock()
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running = True
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while running:
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# poll for events
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# pygame.QUIT event means the user clicked X to close your window
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# fill the screen with a color to wipe away anything from last frame
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2025-02-23 16:17:11 +01:00
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screen.fill("black")
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2025-02-23 15:26:53 +01:00
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# RENDER YOUR GAME HERE
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2025-02-23 20:46:34 +01:00
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for i in range(8):
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knobs[i].display()
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2025-02-23 16:17:11 +01:00
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2025-02-23 20:46:34 +01:00
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pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3/19, screenH), (0, screenH)])
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2025-02-23 15:26:53 +01:00
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# flip() the display to put your work on screen
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pygame.display.flip()
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clock.tick(60) # limits FPS to 60
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pygame.quit()
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