replaced the sidebar outline by new components
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16
main.py
16
main.py
@ -38,7 +38,7 @@ class GuiMain:
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for i in range(len(fx_mode_labels)):
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x = self.screenW * 2.5 / 19
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y = i * self.screenH / 7.3 + 35
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y = i * self.screenH / 7.5 + 45
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r_x = self.screenW * 0.35 / 19
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r_y = (self.screenH-20) / 16
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self.fx_mode_buttons.append(LozengeButton(self, fx_mode_labels[i], (x,y), r_x, r_y))
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@ -130,13 +130,25 @@ class GuiMain:
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for button in self.fx_mode_buttons:
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button.display()
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for i in range(1,4):
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pygame.draw.line(self.screen, color_primary_dark,
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(self.fx_mode_buttons[i].radius_x*0.5 + 60, self.fx_mode_buttons[i].y),
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(self.fx_mode_buttons[i].x - self.fx_mode_buttons[i].radius_x * 1.5,
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self.fx_mode_buttons[i].y))
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pygame.draw.circle(self.screen, color_primary,
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(40, self.fx_mode_buttons[i].y), 20)
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pygame.draw.rect(self.screen, color_primary,
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((20, self.fx_mode_buttons[0].y-20),(40, 40)))
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"""
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pygame.draw.polygon(self.screen, color_primary_dark, [
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(12, 12),
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(self.screenW * 1.5 / 19 + 12, 12),
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(self.screenW * 1.5 / 19 + 12, self.fx_mode_buttons[5].y - 30),
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(12, self.screenH/2 - 30)], 2)
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"""
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pygame.draw.polygon(self.screen, "red", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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# flip() the display to put your work on screen
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pygame.display.flip()
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