created a knobs module to outsource the grouping of the knobs
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83
knobs.py
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83
knobs.py
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import pygame
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from colors import *
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from fonts import *
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from knob import *
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class Knobs:
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def __init__(self, gui):
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self.gui = gui
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knob_names = [
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'Delay Time',
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'Delay Vol',
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'Reverb Wet',
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'Reverb Size',
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'Filter Freq',
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'Distortion',
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'Detune',
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'Gain'
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]
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# Create and position the knobs
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self.knobs_radius = self.gui.screenW / 25
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knobs_spacing = self.knobs_radius * 2
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knobs_x = (self.gui.screenW - (self.knobs_radius + knobs_spacing) * 2) / 2
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x = knobs_x
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knobs_y = (self.gui.screenH - (self.knobs_radius + knobs_spacing) * 3) / 2
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y = knobs_y
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self.knobs = []
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for i in range(8):
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self.knobs.append(Knob(self, knob_names[i], self.knobs_radius, (x, y)))
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y += self.knobs_radius + knobs_spacing
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if i == 3 or i == 6:
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x += self.knobs_radius + knobs_spacing
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y = knobs_y
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def display_label(self, knob):
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label_fx_name = font_helvetica.render(knob.name, False, color_primary_light)
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label_fx_value = font_helvetica.render('[ ' + str(knob.value) + '% ]',
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False, color_primary_light)
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label_x = self.gui.screenW - label_fx_name.get_width() - 20
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label_y = (self.gui.screenH - label_fx_name.get_height() - label_fx_value.get_height()) / 2
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self.gui.screen.blit(label_fx_name, (label_x, label_y))
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self.gui.screen.blit(label_fx_value, (label_x, self.gui.screenH / 2))
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pygame.draw.line(self.gui.screen, color_primary_dark, (label_x - 10, label_y), (label_x - 10, self.gui.screenH - label_y), 2)
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line_points = []
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line_points.append(knob.get_position())
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if (knob == self.knobs[0] or knob == self.knobs[1] or
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knob == self.knobs[4] or knob == self.knobs[5]):
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x = knob.get_position()[0] + self.knobs_radius * 1.5
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y = knob.get_position()[1] + self.knobs_radius * 1.5
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line_points.append((x, y))
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elif (knob == self.knobs[2] or knob == self.knobs[3] or knob == self.knobs[6]):
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x = knob.get_position()[0] + self.knobs_radius * 1.5
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y = knob.get_position()[1] - self.knobs_radius * 1.5
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line_points.append((x, y))
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elif (knob == self.knobs[7]):
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x = knob.get_position()[0] - self.knobs_radius * 1.5
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y = knob.get_position()[1] + self.knobs_radius * 1.5
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line_points.append((x, y))
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if (knob == self.knobs[0] or knob == self.knobs[3]):
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line_points.append((self.knobs[0].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
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elif (knob == self.knobs[4] or knob == self.knobs[6] or knob == self.knobs[7]):
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line_points.append((self.knobs[4].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
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line_points.append((label_x - 10, self.gui.screenH/2))
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for i in range(len(line_points)-1):
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pygame.draw.line(self.gui.screen, color_primary_dark, line_points[i], line_points[i+1], 2)
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def deactivate_knobs_except(self, knob):
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for k in self.knobs:
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if k != knob: k.set_focused(False)
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def display(self):
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for knob in self.knobs:
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if knob.focused: self.display_label(knob)
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knob.display(self.gui.screen)
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