improved the sidebar look
This commit is contained in:
11
main.py
11
main.py
@ -9,8 +9,7 @@ class GuiMain:
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def __init__(self):
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def __init__(self):
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# pygame setup
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# pygame setup
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pygame.init()
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pygame.init()
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#self.screenW = 561 * 1.45
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#self.screen = pygame.display.set_mode((800, 480))
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#self.screenH = 325 * 1.45
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self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
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self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN)
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self.screenH = self.screen.get_height()
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self.screenH = self.screen.get_height()
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self.screenW = self.screen.get_width()
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self.screenW = self.screen.get_width()
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@ -132,10 +131,10 @@ class GuiMain:
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button.display()
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button.display()
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pygame.draw.polygon(self.screen, color_primary_dark, [
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pygame.draw.polygon(self.screen, color_primary_dark, [
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(10, 10),
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(12, 12),
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(self.screenW * 1.5 / 19, 10),
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(self.screenW * 1.5 / 19 + 12, 12),
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(self.screenW * 1.5 / 19, self.fx_mode_buttons[5].y - 30),
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(self.screenW * 1.5 / 19 + 12, self.fx_mode_buttons[5].y - 30),
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(10, self.screenH/2 - 30)], 2)
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(12, self.screenH/2 - 30)], 2)
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pygame.draw.polygon(self.screen, "red", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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pygame.draw.polygon(self.screen, "red", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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# flip() the display to put your work on screen
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# flip() the display to put your work on screen
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