editted the sidebar look
This commit is contained in:
9
main.py
9
main.py
@ -131,10 +131,13 @@ class GuiMain:
|
|||||||
for button in self.fx_mode_buttons:
|
for button in self.fx_mode_buttons:
|
||||||
button.display()
|
button.display()
|
||||||
|
|
||||||
pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18)))
|
pygame.draw.polygon(self.screen, color_primary_dark, [
|
||||||
|
(10, 10),
|
||||||
|
(self.screenW * 1.5 / 19, 10),
|
||||||
|
(self.screenW * 1.5 / 19, self.fx_mode_buttons[5].y - 30),
|
||||||
|
(10, self.screenH/2 - 30)], 2)
|
||||||
|
|
||||||
pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20)
|
pygame.draw.polygon(self.screen, "red", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
|
||||||
pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
|
|
||||||
# flip() the display to put your work on screen
|
# flip() the display to put your work on screen
|
||||||
pygame.display.flip()
|
pygame.display.flip()
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user