selected track and clip gets displayed at the bottom of the UI
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@ -1,4 +1,6 @@
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from .item_selection import ItemSelection
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import pygame
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from .colors import *
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class BeatPlayer:
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@ -22,4 +24,16 @@ class BeatPlayer:
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self.screen.blit(self.track_selection.surface, ((self.screen.get_width()/4),
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(self.screen.get_height() - self.track_selection.surface.get_height())/2))
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self.screen.blit(self.clip_selection.surface, ((self.screen.get_width()/4 + self.max_name_width) + 100,
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(self.screen.get_height() - self.clip_selection.surface.get_height())/2))
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(self.screen.get_height() - self.clip_selection.surface.get_height())/2))
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else:
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if self.track_selection.selected_item_srf is not None:
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self.screen.blit(self.track_selection.selected_item_srf,
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((self.screen.get_width()/4+10), self.screen.get_height() - 45))
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pygame.draw.rect(self.screen, color_primary_light,
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(self.screen.get_width()/4, self.screen.get_height() - 50, self.max_name_width+20, 40), 2)
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if self.clip_selection.selected_item_srf is not None:
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self.screen.blit(self.clip_selection.selected_item_srf,
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((self.screen.get_width()/4 + self.max_name_width) + 110, self.screen.get_height() - 45))
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pygame.draw.rect(self.screen, color_primary_light,
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((self.screen.get_width()/4 + self.max_name_width) + 100, self.screen.get_height() - 50,
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self.max_name_width+20, 40), 2)
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