diff --git a/knob.py b/knob.py index 10b7f03..f6b2a9f 100644 --- a/knob.py +++ b/knob.py @@ -13,6 +13,12 @@ class Knob: def set_value(self, value): self.value = value + def set_color(self, color): + self.color = color + + def get_position(self): + return self.position + def get_pointer_position(self): angle = (self.value * 0.8 * 2 + 0.7) * math.pi x = self.radius * math.cos(angle) + self.position[0] @@ -21,5 +27,5 @@ class Knob: def display(self): pygame.draw.circle(self.screen, self.color, self.position, self.radius) - pygame.draw.line(self.screen, "black", self.position, self.get_pointer_position(), 3) + pygame.draw.line(self.screen, "black", self.position, self.get_pointer_position(), 4) \ No newline at end of file diff --git a/main.py b/main.py index ca864aa..4c2f231 100644 --- a/main.py +++ b/main.py @@ -7,6 +7,9 @@ screenW = 561 screenH = 325 screen = pygame.display.set_mode((screenW, screenH)) +color_primary = (0, 190, 180) +color_primary_light = (0, 255, 245) + # Create and position the knobs knobs_radius = screenW / 25 knobs_spacing = knobs_radius * 2 @@ -16,12 +19,16 @@ knobs_y = (screenH - (knobs_radius + knobs_spacing) * 3) / 2 y = knobs_y knobs = [] for i in range(8): - knobs.append(Knob(screen, (0, 210, 200), knobs_radius, (x, y))) + knobs.append(Knob(screen, color_primary, knobs_radius, (x, y))) y += knobs_radius + knobs_spacing if i == 3 or i == 6: x += knobs_radius + knobs_spacing y = knobs_y +pygame.font.init() # you have to call this at the start, + # if you want to use this module. +font_helvetica = pygame.font.SysFont('Helvetica', 30) + clock = pygame.time.Clock() running = True @@ -36,6 +43,21 @@ while running: screen.fill("black") # RENDER YOUR GAME HERE + + fx_label = font_helvetica.render('REVERB WET', False, color_primary_light) + fx_value = font_helvetica.render('[ 86% ]', False, color_primary_light) + + label_x = screenW - fx_label.get_width() - 20 + label_y = (screenH - fx_label.get_height() - fx_value.get_height()) / 2 + screen.blit(fx_label, (label_x, label_y)) + screen.blit(fx_value, (label_x, screenH / 2)) + pygame.draw.line(screen, color_primary_light, (label_x - 10, label_y), (label_x - 10, screenH - label_y), 2) + pygame.draw.line(screen, color_primary_light, (knobs_x + knobs_radius * 1.5, screenH/2), (label_x - 10, screenH/2), 2) + pygame.draw.line(screen, color_primary_light, knobs[2].get_position(), (knobs_x + knobs_radius * 1.5, screenH/2), 2) + + knobs[2].set_value(0.86) + knobs[2].set_color(color_primary_light) + for i in range(8): knobs[i].display()