adjusted item_selection and created a module 'beatplayer'

This commit is contained in:
2025-08-03 19:25:18 +02:00
parent 9f9f667a86
commit 46c08009de
4 changed files with 74 additions and 20 deletions

View File

@ -5,21 +5,23 @@ import math
class ItemSelection:
def __init__(self, surface, max_item_width, max_count):
def __init__(self, max_item_width, max_display_count = 9):
self.index = 0
self.items = []
self.surface = surface
self.surface = pygame.Surface((0,0), pygame.SRCALPHA)
self.max_item_width = max_item_width
self.max_count = max_count
self.max_display_count = max_display_count
def set_items(self, items):
self.items = items
self.surface = pygame.Surface(
(self.max_item_width+50, self.get_display_count()*40),
pygame.SRCALPHA)
(self.max_item_width+50, self.get_display_count()*40), pygame.SRCALPHA)
def get_display_count(self):
return min(self.max_count, len(self.items))
return min(self.max_display_count, len(self.items))
def get_count(self):
return len(self.items)
def update(self):
self.surface.fill("black")
@ -34,11 +36,12 @@ class ItemSelection:
text_surface = font_helvetica16.render(text, False, color_primary_light)
else:
text_surface = font_helvetica16.render(text, False, color_primary)
opacity = -20 + math.floor((i+1) * 2 * 255 / self.max_count
if i < self.max_count/2
else (self.max_count-i) * 2 * 255 / self.max_count)
opacity = -15 + math.floor((i+1) * 2 * 255 / self.max_display_count
if i < self.max_display_count/2
else (self.max_display_count-i) * 2 * 255 / self.max_display_count)
text_surface.set_alpha(opacity)
#if text_surface.get_width() > self.max_item_width: self.max_item_width = text_surface.get_width()
self.surface.blit(text_surface, ((10, self.surface.get_height()/self.get_display_count()*i)))
pygame.draw.rect(self.surface, color_primary_light, (0, self.surface.get_height()/2-25, self.max_item_width+20, 40), 2)
pygame.draw.rect(self.surface, color_primary_light,
(0, self.surface.get_height()/2-25, self.max_item_width+20, 40), 2)