adjusted item_selection and created a module 'beatplayer'

This commit is contained in:
2025-08-03 19:25:18 +02:00
parent 9f9f667a86
commit 46c08009de
4 changed files with 74 additions and 20 deletions

View File

@ -3,16 +3,13 @@ from .colors import *
from .item_selection import ItemSelection from .item_selection import ItemSelection
import pygame import pygame
MAX_COUNT = 9
class Athmos(ItemSelection): class Athmos(ItemSelection):
def __init__(self, screen): def __init__(self, screen):
self.screen = screen self.screen = screen
self.show_list = True self.show_list = True
self.surface = pygame.Surface((0,0), pygame.SRCALPHA)
self.max_name_width = 350 self.max_name_width = 350
super().__init__(self.surface, self.max_name_width, MAX_COUNT) super().__init__(self.max_name_width)
def set_filenames(self,filenames): def set_filenames(self,filenames):
super().set_items(filenames) super().set_items(filenames)
@ -20,9 +17,6 @@ class Athmos(ItemSelection):
def get_name_by_index(self, index): def get_name_by_index(self, index):
return self.items[index] return self.items[index]
def get_count(self):
return len(self.items)
def update(self): def update(self):
if self.show_list: if self.show_list:
super().update() super().update()

25
beatplayer.py Normal file
View File

@ -0,0 +1,25 @@
from .item_selection import ItemSelection
class BeatPlayer:
def __init__(self, screen):
self.screen = screen
self.max_name_width = 200
self.clip_selection = ItemSelection(self.max_name_width)
self.track_selection = ItemSelection(self.max_name_width)
self.show_selection = False
def set_clip_names(self, clips):
self.clip_selection.set_items(clips)
def set_track_names(self, tracks):
self.track_selection.set_items(tracks)
def update(self):
if self.show_selection:
self.track_selection.update()
self.clip_selection.update()
self.screen.blit(self.track_selection.surface, ((self.screen.get_width()/4),
(self.screen.get_height() - self.track_selection.surface.get_height())/2))
self.screen.blit(self.clip_selection.surface, ((self.screen.get_width()/4 + self.max_name_width) + 100,
(self.screen.get_height() - self.clip_selection.surface.get_height())/2))

View File

@ -5,21 +5,23 @@ import math
class ItemSelection: class ItemSelection:
def __init__(self, surface, max_item_width, max_count): def __init__(self, max_item_width, max_display_count = 9):
self.index = 0 self.index = 0
self.items = [] self.items = []
self.surface = surface self.surface = pygame.Surface((0,0), pygame.SRCALPHA)
self.max_item_width = max_item_width self.max_item_width = max_item_width
self.max_count = max_count self.max_display_count = max_display_count
def set_items(self, items): def set_items(self, items):
self.items = items self.items = items
self.surface = pygame.Surface( self.surface = pygame.Surface(
(self.max_item_width+50, self.get_display_count()*40), (self.max_item_width+50, self.get_display_count()*40), pygame.SRCALPHA)
pygame.SRCALPHA)
def get_display_count(self): def get_display_count(self):
return min(self.max_count, len(self.items)) return min(self.max_display_count, len(self.items))
def get_count(self):
return len(self.items)
def update(self): def update(self):
self.surface.fill("black") self.surface.fill("black")
@ -34,11 +36,12 @@ class ItemSelection:
text_surface = font_helvetica16.render(text, False, color_primary_light) text_surface = font_helvetica16.render(text, False, color_primary_light)
else: else:
text_surface = font_helvetica16.render(text, False, color_primary) text_surface = font_helvetica16.render(text, False, color_primary)
opacity = -20 + math.floor((i+1) * 2 * 255 / self.max_count opacity = -15 + math.floor((i+1) * 2 * 255 / self.max_display_count
if i < self.max_count/2 if i < self.max_display_count/2
else (self.max_count-i) * 2 * 255 / self.max_count) else (self.max_display_count-i) * 2 * 255 / self.max_display_count)
text_surface.set_alpha(opacity) text_surface.set_alpha(opacity)
#if text_surface.get_width() > self.max_item_width: self.max_item_width = text_surface.get_width() #if text_surface.get_width() > self.max_item_width: self.max_item_width = text_surface.get_width()
self.surface.blit(text_surface, ((10, self.surface.get_height()/self.get_display_count()*i))) self.surface.blit(text_surface, ((10, self.surface.get_height()/self.get_display_count()*i)))
pygame.draw.rect(self.surface, color_primary_light, (0, self.surface.get_height()/2-25, self.max_item_width+20, 40), 2) pygame.draw.rect(self.surface, color_primary_light,
(0, self.surface.get_height()/2-25, self.max_item_width+20, 40), 2)

38
main.py
View File

@ -6,6 +6,7 @@ from .lozenge_button import LozengeButton
from .binary_button import BinaryButton from .binary_button import BinaryButton
from .circle_button import * from .circle_button import *
from .athmos import Athmos from .athmos import Athmos
from .beatplayer import BeatPlayer
class GuiMain: class GuiMain:
@ -70,9 +71,11 @@ class GuiMain:
self.loop_input_mode = None self.loop_input_mode = None
self.set_loop_input_mode(0) self.set_loop_input_mode(0)
self.beatplayer = BeatPlayer(self.screen)
self.athmos = Athmos(self.screen) self.athmos = Athmos(self.screen)
self.athmos.show_list = False self.athmos.show_list = False
self.set_athmo_filenames([ fnames = [
"01_7Qp3xL8gK2tA5mR9eZ1vC4bN6sH0jF", "01_7Qp3xL8gK2tA5mR9eZ1vC4bN6sH0jF",
"02_yP5cT8kL3wR0vX6mN9bQ2fZ4hJ7dS1", "02_yP5cT8kL3wR0vX6mN9bQ2fZ4hJ7dS1",
"03_3aB7eF2gH9jK5lM1nP6qR0sT8uV4B7eF2gH9jK5lM1nP6qR0sT8uV4wX", "03_3aB7eF2gH9jK5lM1nP6qR0sT8uV4B7eF2gH9jK5lM1nP6qR0sT8uV4wX",
@ -85,8 +88,11 @@ class GuiMain:
"10_6jL1fH7gK9wL0q3xZ4rE5pQ8oR3iK2", "10_6jL1fH7gK9wL0q3xZ4rE5pQ8oR3iK2",
"11_0jF7Qp3xL8gK2tA5mR9eZ1vC4bN6sH", "11_0jF7Qp3xL8gK2tA5mR9eZ1vC4bN6sH",
"12_4hJ7dS1yP5cT8kL3wR0vX6mN9bQ2fZ", "12_4hJ7dS1yP5cT8kL3wR0vX6mN9bQ2fZ",
"13_9jK5lM1nP6qR0sT8uV4wX3aB7eF2gH", "13_9jK5lM1nP6qR0sT8uV4wX3aB7eF2gH"
]) ]
self.beatplayer.set_clip_names(fnames)
self.beatplayer.set_track_names(fnames)
self.set_athmo_filenames(fnames)
self.selected_athmo_srf = None self.selected_athmo_srf = None
self.clock = pygame.time.Clock() self.clock = pygame.time.Clock()
@ -109,9 +115,15 @@ class GuiMain:
def show_athmos(self, show=True): def show_athmos(self, show=True):
self.athmos.show_list = show self.athmos.show_list = show
self.show_knobs = not show self.show_knobs = not show
self.beatplayer.show_selection = False
if show == False: if show == False:
self.set_selected_athmo() self.set_selected_athmo()
def show_beatplayer(self, show=True):
self.beatplayer.show_selection = show
self.show_knobs = not show
self.athmos.show_list = False
def set_athmo_index(self, index): def set_athmo_index(self, index):
self.athmos.index = index self.athmos.index = index
@ -138,6 +150,7 @@ class GuiMain:
self.screen.blit(self.label_surface, (0,0)) self.screen.blit(self.label_surface, (0,0))
self.label_surface = pygame.Surface((self.screenW, self.screenH), pygame.SRCALPHA) self.label_surface = pygame.Surface((self.screenW, self.screenH), pygame.SRCALPHA)
self.beatplayer.update()
self.athmos.update() self.athmos.update()
self.knobs[self.fx_mode].display() self.knobs[self.fx_mode].display()
@ -178,6 +191,11 @@ class GuiMain:
if event.type == pygame.KEYDOWN: if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: if event.key == pygame.K_ESCAPE:
self.running = False self.running = False
if event.key == pygame.K_RETURN:
if not self.beatplayer.show_selection:
self.show_beatplayer()
else:
self.show_beatplayer(False)
if event.key == pygame.K_INSERT: if event.key == pygame.K_INSERT:
if not self.athmos.show_list: if not self.athmos.show_list:
self.show_athmos() self.show_athmos()
@ -187,10 +205,24 @@ class GuiMain:
if self.athmos.show_list: if self.athmos.show_list:
self.athmos.index -= 1 self.athmos.index -= 1
self.athmos.index %= self.athmos.get_count() self.athmos.index %= self.athmos.get_count()
elif self.beatplayer.show_selection:
self.beatplayer.clip_selection.index -= 1
self.beatplayer.clip_selection.index %= self.beatplayer.clip_selection.get_count()
if event.key == pygame.K_DOWN: if event.key == pygame.K_DOWN:
if self.athmos.show_list: if self.athmos.show_list:
self.athmos.index += 1 self.athmos.index += 1
self.athmos.index %= self.athmos.get_count() self.athmos.index %= self.athmos.get_count()
elif self.beatplayer.show_selection:
self.beatplayer.clip_selection.index += 1
self.beatplayer.clip_selection.index %= self.beatplayer.clip_selection.get_count()
if event.key == pygame.K_RIGHT:
if self.beatplayer.show_selection:
self.beatplayer.track_selection.index += 1
self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
if event.key == pygame.K_LEFT:
if self.beatplayer.show_selection:
self.beatplayer.track_selection.index -= 1
self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
elif event.type == pygame.QUIT: elif event.type == pygame.QUIT:
self.running = False self.running = False
elif event.type == pygame.MOUSEBUTTONDOWN: elif event.type == pygame.MOUSEBUTTONDOWN: