bugfixed last commit
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4
main.py
4
main.py
@ -137,8 +137,8 @@ class GuiMain:
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if self.loop_input_mode is not None:
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if self.loop_input_mode is not None:
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self.screen.blit(self.loop_input_mode,
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self.screen.blit(self.loop_input_mode,
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(self.lloop_button.position[1]+self.rloop_button.position[1]/2),
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((self.fx_mode_buttons[3].x+self.lloop_button.position[0])/2-self.loop_input_mode.get_width()/2,
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(self.fx_mode_buttons[3].x + self.lloop_button.position[0]/2))
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(self.lloop_button.position[1]+self.rloop_button.position[1])/2-self.loop_input_mode.get_height()/2))
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pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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# flip() the display to put your work on screen
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# flip() the display to put your work on screen
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