the circle buttons have been refactored in a more object oriented way

This commit is contained in:
SallarShayegan
2025-03-02 22:40:13 +01:00
parent 6f0e1e3e5e
commit 692da4b3f2
2 changed files with 61 additions and 23 deletions

20
main.py
View File

@ -4,8 +4,7 @@ from fonts import *
from knobs import Knobs
from lozenge_button import LozengeButton
from binary_button import BinaryButton
from circle_button import CircleButton
from functools import partial
from circle_button import *
class GuiMain:
@ -54,9 +53,9 @@ class GuiMain:
(20, self.fx_mode_buttons[0].y-20),
(40, 40), 'M',
False)
self.beat_button = CircleButton(self, 40, self.fx_mode_buttons[1].y, 20)
self.rloop_button = CircleButton(self, 40, self.fx_mode_buttons[2].y, 20)
self.lloop_button = CircleButton(self, 40, self.fx_mode_buttons[3].y, 20)
self.beat_button = BeatButton(self, (40, self.fx_mode_buttons[1].y), 20)
self.rloop_button = LoopButton(self, (40, self.fx_mode_buttons[2].y), 20)
self.lloop_button = LoopButton(self, (40, self.fx_mode_buttons[3].y), 20)
self.rec_button = BinaryButton(
self.screen,
@ -70,11 +69,6 @@ class GuiMain:
self.running = True
self.run()
def change_color(self, component):
if component.color == color_primary:
component.color = color_primary_dark
else: component.color = color_primary
def set_fx_mode(self, mode):
self.knobs[self.fx_mode].opacity = 0
self.fx_mode = self.fx_mode_labels.index(mode)
@ -132,9 +126,9 @@ class GuiMain:
if event.button == 1:
self.mute_button.check_click(pygame.mouse.get_pos())
self.rec_button.check_click(pygame.mouse.get_pos())
self.beat_button.check_click(pygame.mouse.get_pos(), partial(self.change_color, self.beat_button))
self.lloop_button.check_click(pygame.mouse.get_pos(), partial(self.change_color, self.lloop_button))
self.rloop_button.check_click(pygame.mouse.get_pos(), partial(self.change_color, self.rloop_button))
self.beat_button.check_click(pygame.mouse.get_pos())
self.lloop_button.check_click(pygame.mouse.get_pos())
self.rloop_button.check_click(pygame.mouse.get_pos())
pygame.quit()