From 6f0e1e3e5e7ec1ce98b141a19f6d58807080567e Mon Sep 17 00:00:00 2001 From: SallarShayegan Date: Sun, 2 Mar 2025 20:16:40 +0100 Subject: [PATCH] added a fade_in effect to the knobs --- knob.py | 8 ++++---- knobs.py | 21 ++++++++++++++++----- main.py | 7 +++++++ 3 files changed, 27 insertions(+), 9 deletions(-) diff --git a/knob.py b/knob.py index 12b3182..41810a1 100644 --- a/knob.py +++ b/knob.py @@ -12,7 +12,7 @@ class Knob: self.position = position self.value = value self.focused = False - self.fade_count_down = 300 + self.fade_count_down = 150 self.vanish_label_path = False self.label_path = [] @@ -45,7 +45,7 @@ class Knob: y = (self.radius - 5) * math.sin(angle) + self.position[1] return(x, y) - def display(self, screen): + def display(self, surface): m1, m2, m3 = pygame.mouse.get_pressed(3) if m1: pos = pygame.mouse.get_pos() @@ -56,6 +56,6 @@ class Knob: if self.fade_count_down == 0: self.vanish_label_path = True self.set_focused(False) - pygame.draw.circle(screen, self.color, self.position, self.radius) - pygame.draw.line(screen, "black", self.position, self.get_pointer_position(), 4) + pygame.draw.circle(surface, self.color + (self.group.opacity,), self.position, self.radius) + pygame.draw.line(surface, "black", self.position, self.get_pointer_position(), 4) \ No newline at end of file diff --git a/knobs.py b/knobs.py index 6cb4fa8..f707c06 100644 --- a/knobs.py +++ b/knobs.py @@ -9,6 +9,12 @@ class Knobs: def __init__(self, gui): self.gui = gui + self.knobs_surface = pygame.Surface((gui.screenW, gui.screenH), pygame.SRCALPHA) + + self.opacity = 0 + self.fade_speed = 5 + self.fade_in = False + self.fade_out = False knob_names = [ 'Delay Time', @@ -56,8 +62,8 @@ class Knobs: label_y = (self.gui.screenH - label_fx_name.get_height() - label_fx_value.get_height()) / 2 if self.label_vanish_parameter == 0: - self.gui.screen.blit(label_fx_name, (label_x, label_y)) - self.gui.screen.blit(label_fx_value, (label_x, self.gui.screenH / 2)) + self.gui.label_surface.blit(label_fx_name, (label_x, label_y)) + self.gui.label_surface.blit(label_fx_value, (label_x, self.gui.screenH / 2)) if knob.vanish_label_path: if self.label_border_height < self.gui.screenH / 2: @@ -67,7 +73,7 @@ class Knobs: self.label_border_height = label_y pygame.draw.line( - self.gui.screen, + self.gui.label_surface, color_primary_dark, (label_x - 10, self.label_border_height), (label_x - 10, self.gui.screenH - self.label_border_height), @@ -78,7 +84,7 @@ class Knobs: for i in range(len(knob.label_path)-1): pygame.draw.line( - self.gui.screen, + self.gui.label_surface, color_primary_dark, knob.label_path[i], knob.label_path[i+1], @@ -136,6 +142,11 @@ class Knobs: k.vanish_label_path = False def display(self): + if self.fade_in and self.opacity < 255: self.opacity += self.fade_speed + if self.fade_out and self.opacity > 0: self.opacity -= self.fade_speed + self.knobs_surface = pygame.Surface((self.gui.screenW, self.gui.screenH), pygame.SRCALPHA) for knob in self.knobs: if knob.focused or knob.vanish_label_path: self.display_label(knob) - knob.display(self.gui.screen) + knob.display(self.knobs_surface) + + self.gui.screen.blit(self.knobs_surface, (0,0)) diff --git a/main.py b/main.py index 513001e..9605640 100644 --- a/main.py +++ b/main.py @@ -18,6 +18,8 @@ class GuiMain: self.screenH = self.screen.get_height() self.screenW = self.screen.get_width() + self.label_surface = pygame.Surface((self.screenW, self.screenH), pygame.SRCALPHA) + self.fx_mode_labels = [ 'Strings', 'Beat', @@ -74,8 +76,10 @@ class GuiMain: else: component.color = color_primary def set_fx_mode(self, mode): + self.knobs[self.fx_mode].opacity = 0 self.fx_mode = self.fx_mode_labels.index(mode) self.knobs[self.fx_mode].set_focused(None) + self.knobs[self.fx_mode].fade_in = True for b in self.fx_mode_buttons: b.focused = (b.name == mode) @@ -92,6 +96,9 @@ class GuiMain: # RENDER YOUR GAME HERE + self.screen.blit(self.label_surface, (0,0)) + self.label_surface = pygame.Surface((self.screenW, self.screenH), pygame.SRCALPHA) + self.knobs[self.fx_mode].display() for button in self.fx_mode_buttons: