diff --git a/fonts.py b/fonts.py index 6a071f7..444bd36 100644 --- a/fonts.py +++ b/fonts.py @@ -2,5 +2,5 @@ import pygame pygame.font.init() -font_helvetica = pygame.font.SysFont('Helvetica', 30) -font_helvetica16 = pygame.font.SysFont('Helvetica', 15) \ No newline at end of file +font_helvetica = pygame.font.SysFont('Helvetica', 45) +font_helvetica16 = pygame.font.SysFont('Helvetica', 22) \ No newline at end of file diff --git a/main.py b/main.py index 0da7758..c880a4f 100644 --- a/main.py +++ b/main.py @@ -9,9 +9,9 @@ class GuiMain: def __init__(self): # pygame setup pygame.init() - self.screenW = 561 - self.screenH = 325 - self.screen = pygame.display.set_mode((self.screenW, self.screenH)) + self.screenW = 561 * 1.45 + self.screenH = 325 * 1.45 + self.screen = pygame.display.set_mode((self.screenW, self.screenH), pygame.FULLSCREEN) fx_mode_labels = [ 'Strings', @@ -132,11 +132,18 @@ class GuiMain: pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18))) pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20) - pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)]) + pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)]) # flip() the display to put your work on screen pygame.display.flip() self.clock.tick(60) # limits FPS to 60 + + # exit when esc is pressed + for event in pygame.event.get(): + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_ESCAPE: + pygame.quit() + return pygame.quit()