extracted the ItemSelection from athmos and created a parent class
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44
item_selection.py
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44
item_selection.py
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from .fonts import *
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from .colors import *
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import pygame
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import math
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class ItemSelection:
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def __init__(self, surface, max_item_width, max_count):
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self.index = 0
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self.items = []
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self.surface = surface
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self.max_item_width = max_item_width
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self.max_count = max_count
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def set_items(self, items):
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self.items = items
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self.surface = pygame.Surface(
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(self.max_item_width+50, self.get_display_count()*40),
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pygame.SRCALPHA)
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def get_display_count(self):
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return min(self.max_count, len(self.items))
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def update(self):
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self.surface.fill("black")
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for i in range(self.get_display_count()):
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text = self.items[(i+self.index-math.floor(self.get_display_count()/2))%len(self.items)]
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if len(text)> math.floor(self.max_item_width/10):
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text = text[0:math.floor(self.max_item_width/10)-2]
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text += '...'
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#text = self.items[i]
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if i == math.floor(self.get_display_count()/2):
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#if i == self.index:
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text_surface = font_helvetica16.render(text, False, color_primary_light)
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else:
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text_surface = font_helvetica16.render(text, False, color_primary)
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opacity = -20 + math.floor((i+1) * 2 * 255 / self.max_count
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if i < self.max_count/2
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else (self.max_count-i) * 2 * 255 / self.max_count)
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text_surface.set_alpha(opacity)
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#if text_surface.get_width() > self.max_item_width: self.max_item_width = text_surface.get_width()
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self.surface.blit(text_surface, ((10, self.surface.get_height()/self.get_display_count()*i)))
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pygame.draw.rect(self.surface, color_primary_light, (0, self.surface.get_height()/2-25, self.max_item_width+20, 40), 2)
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