added right-side-knobs and mode-select buttons

This commit is contained in:
2025-08-30 20:25:40 +02:00
parent 468e7974be
commit ca861f1530
3 changed files with 84 additions and 51 deletions

View File

@ -5,7 +5,7 @@ from .fonts import *
class LozengeButton:
def __init__(self, gui, name, position, radius_x, radius_y):
def __init__(self, gui, name, position, radius_x, radius_y, side):
self.gui = gui
self.screen = gui.screen
self.name = name
@ -13,6 +13,7 @@ class LozengeButton:
self.y = position[1]
self.radius_x = radius_x
self.radius_y = radius_y
self.side = side
self.focused = False
def display(self):
@ -21,12 +22,12 @@ class LozengeButton:
pos = pygame.mouse.get_pos()
if math.sqrt(math.pow(pos[0] - self.x, 2) + math.pow(pos[1] - self.y, 2)) < self.radius_y:
self.focused = True
self.gui.set_fx_mode_by_name(self.name)
self.gui.set_fx_mode_by_name(self.side, self.name)
if self.focused:
w = 0
fx_mode_label = font_helvetica16.render(self.name, False, color_primary_light)
self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
self.screen.blit(fx_mode_label, (self.x + (20 if self.side == 0 else -20-fx_mode_label.get_width()), self.y - 8))
else:
w = 2
fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary_light)