From d82c3921d7ee9035f91e8fc19dc2ba58b4292f51 Mon Sep 17 00:00:00 2001 From: SallarShayegan Date: Fri, 28 Feb 2025 15:26:39 +0100 Subject: [PATCH] the color of the lozege buttons has been turned lighter --- lozenge_button.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/lozenge_button.py b/lozenge_button.py index c7f44ee..75f23f5 100644 --- a/lozenge_button.py +++ b/lozenge_button.py @@ -25,14 +25,14 @@ class LozengeButton: if self.focused: w = 0 - fx_mode_label = font_helvetica16.render(self.name, False, color_primary) + fx_mode_label = font_helvetica16.render(self.name, False, color_primary_light) self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8)) else: w = 2 - fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary) + fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary_light) self.screen.blit(fx_mode_label, (self.x - fx_mode_label.get_width()/2 + 1, self.y - fx_mode_label.get_height()/2 + 1)) - pygame.draw.polygon(self.screen, color_primary, + pygame.draw.polygon(self.screen, color_primary_light, [(self.x - self.radius_x, self.y), (self.x, self.y - self.radius_y), (self.x + self.radius_x, self.y),