added an animation for vanishing the label path
This commit is contained in:
9
knob.py
9
knob.py
@ -12,6 +12,9 @@ class Knob:
|
||||
self.position = position
|
||||
self.value = value
|
||||
self.focused = False
|
||||
self.fade_count_down = 300
|
||||
self.vanish_label_path = False
|
||||
self.label_path = []
|
||||
|
||||
def set_value(self, value):
|
||||
self.value = value
|
||||
@ -26,6 +29,8 @@ class Knob:
|
||||
else:
|
||||
self.focused = False
|
||||
self.color = color_primary
|
||||
self.fade_count_down = 300
|
||||
if not self.vanish_label_path: self.label_path = []
|
||||
|
||||
def get_position(self):
|
||||
return self.position
|
||||
@ -46,7 +51,11 @@ class Knob:
|
||||
pos = pygame.mouse.get_pos()
|
||||
if math.sqrt(math.pow(pos[0]-self.position[0],2) + math.pow(pos[1]-self.position[1],2)) < self.radius:
|
||||
self.group.set_focused(self)
|
||||
if self.focused: self.fade_count_down -= 1
|
||||
|
||||
if self.fade_count_down == 0:
|
||||
self.vanish_label_path = True
|
||||
self.set_focused(False)
|
||||
pygame.draw.circle(screen, self.color, self.position, self.radius)
|
||||
pygame.draw.line(screen, "black", self.position, self.get_pointer_position(), 4)
|
||||
|
||||
Reference in New Issue
Block a user