changed the apparence of athmos.py and added max_width property
This commit is contained in:
28
athmos.py
28
athmos.py
@ -13,6 +13,7 @@ class Athmos:
|
||||
self.screen = screen
|
||||
self.show_list = True
|
||||
self.surface = pygame.Surface((0,0), pygame.SRCALPHA)
|
||||
self.max_name_width = 350
|
||||
|
||||
def set_filenames(self,filenames):
|
||||
self.filenames = filenames
|
||||
@ -27,18 +28,23 @@ class Athmos:
|
||||
if self.show_list:
|
||||
self.surface.fill("black")
|
||||
for i in range(self.get_display_count()):
|
||||
# text = self.filenames[(i-self.index-math.floor(self.get_display_count()/2))%len(self.filenames)]
|
||||
text = self.filenames[i]
|
||||
# if i == math.floor(self.get_display_count()/2):
|
||||
if i == self.index:
|
||||
text_surface = font_helvetica16.render(text, False, "black", color_primary_light)
|
||||
else:
|
||||
text = self.filenames[(i+self.index-math.floor(self.get_display_count()/2))%len(self.filenames)]
|
||||
if len(text)> math.floor(self.max_name_width/10):
|
||||
text = text[0:math.floor(self.max_name_width/10)-2]
|
||||
text += '...'
|
||||
#text = self.filenames[i]
|
||||
if i == math.floor(self.get_display_count()/2):
|
||||
#if i == self.index:
|
||||
text_surface = font_helvetica16.render(text, False, color_primary_light)
|
||||
opacity = math.floor((i+1) * 2 * 255 / MAX_COUNT
|
||||
else:
|
||||
text_surface = font_helvetica16.render(text, False, color_primary)
|
||||
opacity = -20 + math.floor((i+1) * 2 * 255 / MAX_COUNT
|
||||
if i < MAX_COUNT/2
|
||||
else (MAX_COUNT-i) * 2 * 255 / MAX_COUNT)
|
||||
# text_surface.set_alpha(opacity)
|
||||
self.surface.blit(text_surface, ((0, self.surface.get_height()/self.get_display_count()*i)))
|
||||
|
||||
self.screen.blit(self.surface, (self.screen.get_width()/3,
|
||||
text_surface.set_alpha(opacity)
|
||||
#if text_surface.get_width() > self.max_name_width: self.max_name_width = text_surface.get_width()
|
||||
self.surface.blit(text_surface, ((10, self.surface.get_height()/self.get_display_count()*i)))
|
||||
pygame.draw.rect(self.surface, color_primary_light, (0, self.surface.get_height()/2-25, self.max_name_width+20, 40), 2)
|
||||
|
||||
self.screen.blit(self.surface, ((self.screen.get_width()-self.max_name_width)/2,
|
||||
(self.screen.get_height() - self.surface.get_height())/2))
|
||||
Reference in New Issue
Block a user