From f7c8df5cfc78d8b33f1a78f66f69e8e347f6a5c3 Mon Sep 17 00:00:00 2001 From: SallarShayegan Date: Mon, 24 Feb 2025 22:05:24 +0100 Subject: [PATCH] added the fx_mode visualization --- main.py | 40 ++++++++++++++++++++++++++++++++++++---- 1 file changed, 36 insertions(+), 4 deletions(-) diff --git a/main.py b/main.py index b25f62f..f4675bf 100644 --- a/main.py +++ b/main.py @@ -1,5 +1,6 @@ import pygame from knob import * +from colors import * # pygame setup pygame.init() @@ -7,9 +8,14 @@ screenW = 561 screenH = 325 screen = pygame.display.set_mode((screenW, screenH)) -color_primary = (0, 190, 180) -color_primary_light = (0, 255, 245) -color_primary_dark = (0, 110, 115) +fx_modes = [ + 'Strings', + 'Beat', + 'L-Loop', + 'R-Loop', + 'Jack', + 'Athmo' +] # Create and position the knobs knobs_radius = screenW / 25 @@ -29,6 +35,7 @@ for i in range(8): pygame.font.init() # you have to call this at the start, # if you want to use this module. font_helvetica = pygame.font.SysFont('Helvetica', 30) +font_helvetica16 = pygame.font.SysFont('Helvetica', 15) clock = pygame.time.Clock() running = True @@ -72,6 +79,12 @@ def display_label(index): knobs[index].set_value(0.86) knobs[index].set_color(color_primary_light) +def draw_lozi(x, y, color, outlined = False): + rX = screenW * 0.35 / 19 + rY = (screenH-20) / 16 + w = 2 if outlined else 0 + pygame.draw.polygon(screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w) + while running: # poll for events # pygame.QUIT event means the user clicked X to close your window @@ -89,7 +102,26 @@ while running: for i in range(8): knobs[i].display() - pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3/19, screenH), (0, screenH)]) + pygame.draw.rect(screen, color_primary_dark, ((10, 10), (screenW * 1.5 / 19, screenH - 18))) + fx_mode = 1 + for i in range(6): + x = screenW * 2.5 / 19 + y = i * screenH / 7.3 + 35 + if i == fx_mode: + draw_lozi(x, y, color_primary) + fx_mode_label = font_helvetica16.render(fx_modes[i], False, color_primary) + screen.blit(fx_mode_label, (x+20, y-8)) + else: + draw_lozi(x, y, color_primary, True) + fx_mode_label = font_helvetica16.render(str(fx_modes[i])[0:1], False, color_primary) + screen.blit(fx_mode_label, (x-4, y-7)) + """ + for i in range(7): + pygame.draw.rect(screen, color_primary, ((screenW * 1.5 / 19 + 10, i * (screenH-20)/7 + 10), (screenW * 1.5 / 19 - 10 , (screenH-20)/7 - 10))) + """ + + pygame.draw.polygon(screen, "black", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)], 20) + pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)]) # flip() the display to put your work on screen pygame.display.flip()