import pygame from colors import * from fonts import * from knob import * class Knobs: def __init__(self, gui): self.gui = gui knob_names = [ 'Delay Time', 'Delay Vol', 'Reverb Wet', 'Reverb Size', 'Filter Freq', 'Distortion', 'Detune', 'Gain' ] # Create and position the knobs self.knobs_radius = self.gui.screenW / 25 knobs_spacing = self.knobs_radius * 2 knobs_x = (self.gui.screenW - (self.knobs_radius + knobs_spacing) * 2) / 2 x = knobs_x knobs_y = (self.gui.screenH - (self.knobs_radius + knobs_spacing) * 3) / 2 y = knobs_y self.knobs = [] for i in range(8): self.knobs.append(Knob(self, knob_names[i], self.knobs_radius, (x, y))) y += self.knobs_radius + knobs_spacing if i == 3 or i == 6: x += self.knobs_radius + knobs_spacing y = knobs_y def display_label(self, knob): label_fx_name = font_helvetica.render(knob.name, False, color_primary_light) label_fx_value = font_helvetica.render('[ ' + str(knob.value) + '% ]', False, color_primary_light) label_x = self.gui.screenW - label_fx_name.get_width() - 20 label_y = (self.gui.screenH - label_fx_name.get_height() - label_fx_value.get_height()) / 2 self.gui.screen.blit(label_fx_name, (label_x, label_y)) self.gui.screen.blit(label_fx_value, (label_x, self.gui.screenH / 2)) pygame.draw.line(self.gui.screen, color_primary_dark, (label_x - 10, label_y), (label_x - 10, self.gui.screenH - label_y), 2) line_points = [] line_points.append(knob.get_position()) if (knob == self.knobs[0] or knob == self.knobs[1] or knob == self.knobs[4] or knob == self.knobs[5]): x = knob.get_position()[0] + self.knobs_radius * 1.5 y = knob.get_position()[1] + self.knobs_radius * 1.5 line_points.append((x, y)) elif (knob == self.knobs[2] or knob == self.knobs[3] or knob == self.knobs[6]): x = knob.get_position()[0] + self.knobs_radius * 1.5 y = knob.get_position()[1] - self.knobs_radius * 1.5 line_points.append((x, y)) elif (knob == self.knobs[7]): x = knob.get_position()[0] - self.knobs_radius * 1.5 y = knob.get_position()[1] + self.knobs_radius * 1.5 line_points.append((x, y)) if (knob == self.knobs[0] or knob == self.knobs[3]): line_points.append((self.knobs[0].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2)) elif (knob == self.knobs[4] or knob == self.knobs[6] or knob == self.knobs[7]): line_points.append((self.knobs[4].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2)) line_points.append((label_x - 10, self.gui.screenH/2)) for i in range(len(line_points)-1): pygame.draw.line(self.gui.screen, color_primary_dark, line_points[i], line_points[i+1], 2) def deactivate_knobs_except(self, knob): for k in self.knobs: if k != knob: k.set_focused(False) def display(self): for knob in self.knobs: if knob.focused: self.display_label(knob) knob.display(self.gui.screen)