import pygame from colors import * from fonts import * from knobs import Knobs from lozenge_button import LozengeButton class GuiMain: def __init__(self): # pygame setup pygame.init() self.screen = pygame.display.set_mode((800, 480)) #self.screen = pygame.display.set_mode((0,0), pygame.FULLSCREEN) self.screenH = self.screen.get_height() self.screenW = self.screen.get_width() fx_mode_labels = [ 'Strings', 'Beat', 'L-Loop', 'R-Loop', 'Jack', 'Athmo' ] # Create and position the fx_mode buttons self.fx_mode_buttons = [] for i in range(len(fx_mode_labels)): x = self.screenW * 2.5 / 19 y = i * self.screenH / 7.5 + 45 r_x = self.screenW * 0.35 / 19 r_y = (self.screenH-20) / 16 self.fx_mode_buttons.append(LozengeButton(self, fx_mode_labels[i], (x,y), r_x, r_y)) self.fx_mode_buttons[0].focused = True self.knobs = Knobs(self) self.clock = pygame.time.Clock() self.running = True self.run() def set_fx_mode(self, mode): for b in self.fx_mode_buttons: if b.name != mode: b.focused = False def run(self): while self.running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False # fill the screen with a color to wipe away anything from last frame self.screen.fill("black") # RENDER YOUR GAME HERE self.knobs.display() for button in self.fx_mode_buttons: button.display() for i in range(1,4): pygame.draw.line(self.screen, color_primary_dark, (self.fx_mode_buttons[i].radius_x*0.5 + 60, self.fx_mode_buttons[i].y), (self.fx_mode_buttons[i].x - self.fx_mode_buttons[i].radius_x * 1.5, self.fx_mode_buttons[i].y)) pygame.draw.circle(self.screen, color_primary, (40, self.fx_mode_buttons[i].y), 20) pygame.draw.rect(self.screen, color_primary, ((20, self.fx_mode_buttons[0].y-20),(40, 40))) pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)]) # flip() the display to put your work on screen pygame.display.flip() self.clock.tick(60) # limits FPS to 60 # exit when esc is pressed for event in pygame.event.get(): if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: pygame.quit() return pygame.quit() GuiMain()