from .item_selection import ItemSelection import pygame from .colors import * class BeatPlayer: def __init__(self, screen): self.screen = screen self.max_name_width = 200 self.clip_selection = ItemSelection(self.max_name_width) self.track_selection = ItemSelection(self.max_name_width) self.show_selection = False def set_clip_names(self, clips): self.clip_selection.set_items(clips) def set_track_names(self, tracks): self.track_selection.set_items(tracks) def update(self): if self.show_selection: self.track_selection.update() self.clip_selection.update() self.screen.blit(self.track_selection.surface, ((self.screen.get_width()/4), (self.screen.get_height() - self.track_selection.surface.get_height())/2)) self.screen.blit(self.clip_selection.surface, ((self.screen.get_width()/4 + self.max_name_width) + 100, (self.screen.get_height() - self.clip_selection.surface.get_height())/2)) else: if self.track_selection.selected_item_srf is not None: self.screen.blit(self.track_selection.selected_item_srf, ((self.screen.get_width()/4+10), self.screen.get_height() - 45)) pygame.draw.rect(self.screen, color_primary_light, (self.screen.get_width()/4, self.screen.get_height() - 50, self.max_name_width+20, 40), 2) if self.clip_selection.selected_item_srf is not None: self.screen.blit(self.clip_selection.selected_item_srf, ((self.screen.get_width()/4 + self.max_name_width) + 110, self.screen.get_height() - 45)) pygame.draw.rect(self.screen, color_primary_light, ((self.screen.get_width()/4 + self.max_name_width) + 100, self.screen.get_height() - 50, self.max_name_width+20, 40), 2)