import pygame from knob import * from colors import * # pygame setup pygame.init() screenW = 561 screenH = 325 screen = pygame.display.set_mode((screenW, screenH)) fx_modes = [ 'Strings', 'Beat', 'L-Loop', 'R-Loop', 'Jack', 'Athmo' ] # Create and position the knobs knobs_radius = screenW / 25 knobs_spacing = knobs_radius * 2 knobs_x = (screenW - (knobs_radius + knobs_spacing) * 2) / 2 x = knobs_x knobs_y = (screenH - (knobs_radius + knobs_spacing) * 3) / 2 y = knobs_y knobs = [] for i in range(8): knobs.append(Knob(screen, color_primary, knobs_radius, (x, y))) y += knobs_radius + knobs_spacing if i == 3 or i == 6: x += knobs_radius + knobs_spacing y = knobs_y pygame.font.init() # you have to call this at the start, # if you want to use this module. font_helvetica = pygame.font.SysFont('Helvetica', 30) font_helvetica16 = pygame.font.SysFont('Helvetica', 15) clock = pygame.time.Clock() running = True def display_label(index): fx_label = font_helvetica.render('REVERB WET', False, color_primary_light) fx_value = font_helvetica.render('[ 86% ]', False, color_primary_light) label_x = screenW - fx_label.get_width() - 20 label_y = (screenH - fx_label.get_height() - fx_value.get_height()) / 2 screen.blit(fx_label, (label_x, label_y)) screen.blit(fx_value, (label_x, screenH / 2)) pygame.draw.line(screen, color_primary_dark, (label_x - 10, label_y), (label_x - 10, screenH - label_y), 2) line_points = [] line_points.append(knobs[index].get_position()) if (index == 0 or index == 1 or index == 4 or index == 5): x = knobs[index].get_position()[0] + knobs_radius * 1.5 y = knobs[index].get_position()[1] + knobs_radius * 1.5 line_points.append((x, y)) elif (index == 2 or index == 3 or index == 6): x = knobs[index].get_position()[0] + knobs_radius * 1.5 y = knobs[index].get_position()[1] - knobs_radius * 1.5 line_points.append((x, y)) elif (index == 7): x = knobs[index].get_position()[0] - knobs_radius * 1.5 y = knobs[index].get_position()[1] + knobs_radius * 1.5 line_points.append((x, y)) if (index == 0 or index == 3): line_points.append((knobs_x + knobs_radius * 1.5, screenH/2)) elif (index == 4 or index == 6 or index == 7): line_points.append((knobs[4].get_position()[0] + knobs_radius * 1.5, screenH/2)) line_points.append((label_x - 10, screenH/2)) for i in range(len(line_points)-1): pygame.draw.line(screen, color_primary_dark, line_points[i], line_points[i+1], 2) knobs[index].set_value(0.86) knobs[index].set_color(color_primary_light) def draw_lozi(x, y, color, outlined = False): rX = screenW * 0.35 / 19 rY = (screenH-20) / 16 w = 2 if outlined else 0 pygame.draw.polygon(screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w) while running: # poll for events # pygame.QUIT event means the user clicked X to close your window for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # fill the screen with a color to wipe away anything from last frame screen.fill("black") # RENDER YOUR GAME HERE display_label(4) for i in range(8): knobs[i].display() pygame.draw.rect(screen, color_primary_dark, ((10, 10), (screenW * 1.5 / 19, screenH - 18))) fx_mode = 1 for i in range(6): x = screenW * 2.5 / 19 y = i * screenH / 7.3 + 35 if i == fx_mode: draw_lozi(x, y, color_primary) fx_mode_label = font_helvetica16.render(fx_modes[i], False, color_primary) screen.blit(fx_mode_label, (x+20, y-8)) else: draw_lozi(x, y, color_primary, True) fx_mode_label = font_helvetica16.render(str(fx_modes[i])[0:1], False, color_primary) screen.blit(fx_mode_label, (x-4, y-7)) """ for i in range(7): pygame.draw.rect(screen, color_primary, ((screenW * 1.5 / 19 + 10, i * (screenH-20)/7 + 10), (screenW * 1.5 / 19 - 10 , (screenH-20)/7 - 10))) """ pygame.draw.polygon(screen, "black", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)], 20) pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)]) # flip() the display to put your work on screen pygame.display.flip() clock.tick(60) # limits FPS to 60 pygame.quit()