41 lines
1.7 KiB
Python
41 lines
1.7 KiB
Python
import pygame
|
|
import math
|
|
from .colors import *
|
|
from .fonts import *
|
|
|
|
class LozengeButton:
|
|
|
|
def __init__(self, gui, name, position, radius_x, radius_y, side):
|
|
self.gui = gui
|
|
self.screen = gui.screen
|
|
self.name = name
|
|
self.x = position[0]
|
|
self.y = position[1]
|
|
self.radius_x = radius_x
|
|
self.radius_y = radius_y
|
|
self.side = side
|
|
self.focused = False
|
|
|
|
def display(self):
|
|
m1, m2, m3 = pygame.mouse.get_pressed(3)
|
|
if m1:
|
|
pos = pygame.mouse.get_pos()
|
|
if math.sqrt(math.pow(pos[0] - self.x, 2) + math.pow(pos[1] - self.y, 2)) < self.radius_y:
|
|
self.focused = True
|
|
self.gui.set_fx_mode_by_name(self.side, self.name)
|
|
self.gui.set_controller_fx_mode(self.side, self.name)
|
|
|
|
if self.focused:
|
|
w = 0
|
|
fx_mode_label = font_helvetica16.render(self.name, False, color_primary_light)
|
|
self.screen.blit(fx_mode_label, (self.x + (20 if self.side == 0 else -20-fx_mode_label.get_width()), self.y - 8))
|
|
else:
|
|
w = 2
|
|
fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary_light)
|
|
self.screen.blit(fx_mode_label, (self.x - fx_mode_label.get_width()/2 + 1,
|
|
self.y - fx_mode_label.get_height()/2 + 1))
|
|
pygame.draw.polygon(self.screen, color_primary_light,
|
|
[(self.x - self.radius_x, self.y),
|
|
(self.x, self.y - self.radius_y),
|
|
(self.x + self.radius_x, self.y),
|
|
(self.x, self.y + self.radius_y)], w) |