Files
SantoscopeUI/knobs.py

89 lines
3.5 KiB
Python

import pygame
from colors import *
from fonts import *
from knob import *
import random
class Knobs:
def __init__(self, gui):
self.gui = gui
knob_names = [
'Delay Time',
'Delay Vol',
'Reverb Wet',
'Reverb Size',
'Filter Freq',
'Distortion',
'Detune',
'Gain'
]
self.values = []
for i in range(len(knob_names)):
self.values.append(random.random())
# Create and position the knobs
self.knobs_radius = self.gui.screenW / 25
knobs_spacing = self.knobs_radius * 2
knobs_x = (self.gui.screenW - (self.knobs_radius + knobs_spacing) * 2) / 2
x = knobs_x
knobs_y = (self.gui.screenH - (self.knobs_radius + knobs_spacing) * 3) / 2
y = knobs_y
self.knobs = []
for i in range(8):
self.knobs.append(Knob(self, knob_names[i], self.knobs_radius, (x, y), self.values[i]))
y += self.knobs_radius + knobs_spacing
if i == 3 or i == 6:
x += self.knobs_radius + knobs_spacing
y = knobs_y
def display_label(self, knob):
label_fx_name = font_helvetica.render(knob.name, False, color_primary_light)
label_fx_value = font_helvetica.render('[ ' + str(int(round(knob.value * 100, 0))) + '% ]',
False, color_primary_light)
label_x = self.gui.screenW - label_fx_name.get_width() - 20
label_y = (self.gui.screenH - label_fx_name.get_height() - label_fx_value.get_height()) / 2
self.gui.screen.blit(label_fx_name, (label_x, label_y))
self.gui.screen.blit(label_fx_value, (label_x, self.gui.screenH / 2))
pygame.draw.line(self.gui.screen, color_primary_dark, (label_x - 10, label_y), (label_x - 10, self.gui.screenH - label_y), 2)
line_points = []
line_points.append(knob.get_position())
if (knob == self.knobs[0] or knob == self.knobs[1] or
knob == self.knobs[4] or knob == self.knobs[5]):
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
line_points.append((x, y))
elif (knob == self.knobs[2] or knob == self.knobs[3] or knob == self.knobs[6]):
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] - self.knobs_radius * 1.5
line_points.append((x, y))
elif (knob == self.knobs[7]):
x = knob.get_position()[0] - self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
line_points.append((x, y))
if (knob == self.knobs[0] or knob == self.knobs[3]):
line_points.append((self.knobs[0].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
elif (knob == self.knobs[4] or knob == self.knobs[6] or knob == self.knobs[7]):
line_points.append((self.knobs[4].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
line_points.append((label_x - 10, self.gui.screenH/2))
for i in range(len(line_points)-1):
pygame.draw.line(self.gui.screen, color_primary_dark, line_points[i], line_points[i+1], 2)
def set_focused(self, knob):
for k in self.knobs:
k.set_focused(k == knob)
def display(self):
for knob in self.knobs:
if knob.focused: self.display_label(knob)
knob.display(self.gui.screen)