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heavy-pico/hello-world/c/HeavyContext.hpp

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/**
* Copyright (c) 2014-2018 Enzien Audio Ltd.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH
* REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY
* AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,
* INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM
* LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifndef _HEAVY_CONTEXT_H_
#define _HEAVY_CONTEXT_H_
#include "HeavyContextInterface.hpp"
#include "HvLightPipe.h"
#include "HvMessageQueue.h"
#include "HvMath.h"
struct HvTable;
class HeavyContext : public HeavyContextInterface {
public:
HeavyContext(double sampleRate, int poolKb=10, int inQueueKb=2, int outQueueKb=0);
virtual ~HeavyContext();
int getSize() override { return (int) numBytes; }
double getSampleRate() override { return sampleRate; }
hv_uint32_t getCurrentSample() override { return blockStartTimestamp; }
float samplesToMilliseconds(hv_uint32_t numSamples) override { return (float) (1000.0*numSamples/sampleRate); }
hv_uint32_t millisecondsToSamples(float ms) override { return (hv_uint32_t) (hv_max_f(0.0f,ms)*sampleRate/1000.0); }
void setUserData(void *x) override { userData = x; }
void *getUserData() override { return userData; }
// hook management
void setSendHook(HvSendHook_t *f) override { sendHook = f; }
HvSendHook_t *getSendHook() override { return sendHook; }
void setPrintHook(HvPrintHook_t *f) override { printHook = f; }
HvPrintHook_t *getPrintHook() override { return printHook; }
// message scheduling
bool sendMessageToReceiver(hv_uint32_t receiverHash, double delayMs, HvMessage *m) override;
bool sendMessageToReceiverV(hv_uint32_t receiverHash, double delayMs, const char *fmt, ...) override;
bool sendFloatToReceiver(hv_uint32_t receiverHash, float f) override;
bool sendBangToReceiver(hv_uint32_t receiverHash) override;
bool sendSymbolToReceiver(hv_uint32_t receiverHash, const char *symbol) override;
bool cancelMessage(HvMessage *m, void (*sendMessage)(HeavyContextInterface *, int, const HvMessage *)) override;
// table manipulation
float *getBufferForTable(hv_uint32_t tableHash) override;
int getLengthForTable(hv_uint32_t tableHash) override;
bool setLengthForTable(hv_uint32_t tableHash, hv_uint32_t newSampleLength) override;
// lock control
void lockAcquire() override;
bool lockTry() override;
void lockRelease() override;
// message queue management
void setInputMessageQueueSize(int inQueueKb) override;
void setOutputMessageQueueSize(int outQueueKb) override;
bool getNextSentMessage(hv_uint32_t *destinationHash, HvMessage *outMsg, hv_size_t msgLength) override;
// utility functions
static hv_uint32_t getHashForString(const char *str);
protected:
virtual HvTable *getTableForHash(hv_uint32_t tableHash) = 0;
friend HvTable *_hv_table_get(HeavyContextInterface *, hv_uint32_t);
virtual void scheduleMessageForReceiver(hv_uint32_t receiverHash, HvMessage *m) = 0;
friend void _hv_scheduleMessageForReceiver(HeavyContextInterface *, hv_uint32_t, HvMessage *);
HvMessage *scheduleMessageForObject(const HvMessage *,
void (*sendMessage)(HeavyContextInterface *, int, const HvMessage *),
int);
friend HvMessage *_hv_scheduleMessageForObject(HeavyContextInterface *, const HvMessage *,
void (*sendMessage)(HeavyContextInterface *, int, const HvMessage *),
int);
friend void defaultSendHook(HeavyContextInterface *, const char *, hv_uint32_t, const HvMessage *);
// object state
double sampleRate;
hv_uint32_t blockStartTimestamp;
hv_size_t numBytes;
HvMessageQueue mq;
HvSendHook_t *sendHook;
HvPrintHook_t *printHook;
void *userData;
HvLightPipe inQueue;
HvLightPipe outQueue;
hv_atomic_bool inQueueLock;
hv_atomic_bool outQueueLock;
};
#endif // _HEAVY_CONTEXT_H_