forked from W4D/soundcube-firmware
alpha build
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1
.gitignore
vendored
Normal file
1
.gitignore
vendored
Normal file
@ -0,0 +1 @@
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build
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@ -4,8 +4,8 @@
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#include <PWMAudio.h>
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#include <PWMAudio.h>
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#include <I2S.h>
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#include <I2S.h>
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#define HAPTIC 0
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#define HAPTIC 1
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#define AURAL 0
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#define AURAL 1
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#define UI_SAMPLERATE 22050
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#define UI_SAMPLERATE 22050
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I2S i2s(INPUT_PULLUP);
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I2S i2s(INPUT_PULLUP);
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@ -74,7 +74,8 @@ void setup() {
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Serial.println("SUCCESS");
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Serial.println("SUCCESS");
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// Rotary Encoder
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// Rotary Encoder
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ENC.begin(4); // set direction pin.
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ENC.begin(); // set direction pin.
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ENC.setDirection(AS5600_COUNTERCLOCK_WISE);
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pinMode(6, OUTPUT); // Vibration Motor
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pinMode(6, OUTPUT); // Vibration Motor
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pinMode(7, OUTPUT); // UI Amp Enable
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pinMode(7, OUTPUT); // UI Amp Enable
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@ -104,6 +105,8 @@ void setup() {
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// }
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// }
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}
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}
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int active = 0;
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int active = 0;
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int active_led_ring = 0;
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uint32_t lastTime = 0;
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uint32_t lastTime = 0;
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int32_t position = 0;
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int32_t position = 0;
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@ -177,6 +180,8 @@ void loop() {
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ui_pixels.setPixelColor(active + 3 + 48 + 4, edge_pixels.Color(255, 255, 255));
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ui_pixels.setPixelColor(active + 3 + 48 + 4, edge_pixels.Color(255, 255, 255));
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active_led_ring = abs((position / 256) % 48);
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ui_pixels.setPixelColor(active_led_ring + 3, edge_pixels.Color(255, 255, 255));
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// put your main code here, to run repeatedly:
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// put your main code here, to run repeatedly:
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edge_pixels.show(); // Set all pixel colors to 'off'
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edge_pixels.show(); // Set all pixel colors to 'off'
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