forked from W4D/soundcube-firmware
soso
This commit is contained in:
@ -1,27 +1,56 @@
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#include <TCA9555.h>
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#include <TCA9555.h>
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#include <Adafruit_NeoPixel.h>
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#include <Adafruit_NeoPixel.h>
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#include <PWMAudio.h>
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#include <I2S.h>
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#define HAPTIC 0
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#define HAPTIC 1
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#define AURAL 1
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#define UI_SAMPLERATE 22050
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I2S i2s(INPUT_PULLUP);
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TCA9555 TCA(0x20, &Wire1);
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TCA9555 TCA(0x20, &Wire1);
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//PWMAudio ui_snd(8);
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PWMAudio ui_snd(8);
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Adafruit_NeoPixel edge_pixels(8, 4, NEO_GRB + NEO_KHZ800);
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Adafruit_NeoPixel edge_pixels(8, 4, NEO_GRB + NEO_KHZ800);
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Adafruit_NeoPixel ui_pixels(72, 5, NEO_GRB + NEO_KHZ800);
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Adafruit_NeoPixel ui_pixels(72, 5, NEO_GRB + NEO_KHZ800);
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volatile bool flag = false;
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volatile bool flag = false;
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volatile bool click = false;
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volatile bool amp = false;
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void tca_irq()
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int counter = 0;
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{
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int16_t beep[UI_SAMPLERATE];
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void pwm_audio_callback() {
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while (ui_snd.availableForWrite()) {
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if(click) {
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ui_snd.write(beep[counter]);
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} else {
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ui_snd.write(0);
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}
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counter++;
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if(counter == UI_SAMPLERATE) counter = 0;
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}
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}
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void tca_irq() {
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flag = true;
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flag = true;
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}
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}
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void setup() {
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void setup() {
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for(int i = 0; i < UI_SAMPLERATE; i++){
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float sine_pos = (2.0f * M_PI * 8000.0f * (float)i) / (float)UI_SAMPLERATE;
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beep[i] = (int16_t)(sin(sine_pos) * 8000.0f);
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}
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Serial.begin();
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Serial.begin();
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delay(2000);
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delay(2000);
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Serial.println("INIT WIRE");
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Serial.println("INIT WIRE");
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Wire1.setSDA(2);
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Wire1.setSDA(2);
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Wire1.setSCL(3);
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Wire1.setSCL(3);
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Wire1.begin();
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Wire1.begin();
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@ -38,53 +67,82 @@ void setup() {
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attachInterrupt(digitalPinToInterrupt(1), tca_irq, FALLING);
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attachInterrupt(digitalPinToInterrupt(1), tca_irq, FALLING);
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Serial.println("SUCCESS");
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Serial.println("SUCCESS");
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pinMode(6, OUTPUT); // Vibration Motor
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pinMode(6, OUTPUT); // Vibration Motor
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pinMode(7, OUTPUT); // UI Amp Enable
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pinMode(7, OUTPUT); // UI Amp Enable
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//ui_snd.begin(44100);
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ui_snd.onTransmit(pwm_audio_callback);
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ui_snd.begin(UI_SAMPLERATE);
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edge_pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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digitalWrite(7, LOW);
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ui_pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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edge_pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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ui_pixels.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
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i2s.setDOUT(14);
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i2s.setDIN(15);
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i2s.setBCLK(16); //
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i2s.swapClocks();
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i2s.setMCLK(18);
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i2s.setBitsPerSample(16);
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i2s.setFrequency(48000);
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i2s.setSysClk(48000)
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i2s.begin();
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while (1) {
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int16_t l, r;
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i2s.read16(&l, &r);
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i2s.write16(l, r);
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}
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}
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}
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void loop() {
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void loop() {
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edge_pixels.clear(); // Set all pixel colors to 'off'
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edge_pixels.clear(); // Set all pixel colors to 'off'
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ui_pixels.clear(); // Set all pixel colors to 'off'
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ui_pixels.clear(); // Set all pixel colors to 'off'
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if(flag){
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if (flag) {
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int val = TCA.read16();
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int val = TCA.read16();
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Serial.println(val, BIN);
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Serial.println(val, BIN);
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flag = false;
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flag = false;
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if(HAPTIC){
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if (HAPTIC) {
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digitalWrite(6, HIGH);
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digitalWrite(6, HIGH);
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}
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if (AURAL) {
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digitalWrite(7, HIGH);
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click = true;
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delay(50);
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delay(50);
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click = false;
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digitalWrite(7, LOW);
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}
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if(HAPTIC){
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if(!AURAL) delay(50);
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digitalWrite(6, LOW);
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digitalWrite(6, LOW);
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}
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}
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}
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}
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for(int i = 0; i < 8; i++){
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for (int i = 0; i < 8; i++) {
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edge_pixels.setPixelColor(i,edge_pixels.Color(5,5,5));
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edge_pixels.setPixelColor(i, edge_pixels.Color(5, 5, 5));
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}
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}
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ui_pixels.setPixelColor(0,edge_pixels.Color(0,0,5));
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ui_pixels.setPixelColor(0, edge_pixels.Color(0, 0, 5));
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ui_pixels.setPixelColor(1,edge_pixels.Color(0,0,5));
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ui_pixels.setPixelColor(1, edge_pixels.Color(0, 0, 5));
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ui_pixels.setPixelColor(2,edge_pixels.Color(0,0,5));
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ui_pixels.setPixelColor(2, edge_pixels.Color(0, 0, 5));
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for(int i = 0; i < 48; i++){
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for (int i = 0; i < 48; i++) {
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if(flag){
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if (flag) {
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ui_pixels.setPixelColor(i+3,edge_pixels.Color(0,5,0));
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ui_pixels.setPixelColor(i + 3, edge_pixels.Color(0, 5, 0));
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} else {
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} else {
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ui_pixels.setPixelColor(i+3,edge_pixels.Color(0,0,0));
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ui_pixels.setPixelColor(i + 3, edge_pixels.Color(0, 0, 0));
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}
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}
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}
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}
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for(int i = 0; i < 13; i++){
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for (int i = 0; i < 13; i++) {
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ui_pixels.setPixelColor(i+3+48+4,edge_pixels.Color(5,0,0));
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ui_pixels.setPixelColor(i + 3 + 48 + 4, edge_pixels.Color(5, 0, 0));
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}
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}
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// put your main code here, to run repeatedly:
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// put your main code here, to run repeatedly:
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edge_pixels.show(); // Set all pixel colors to 'off'
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edge_pixels.show(); // Set all pixel colors to 'off'
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ui_pixels.show(); // Set all pixel colors to 'off'
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ui_pixels.show(); // Set all pixel colors to 'off'
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delay(1);
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delay(1);
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}
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}
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