working lcd small quer
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167
libraries/lvgl/src/draw/lv_draw_label.h
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167
libraries/lvgl/src/draw/lv_draw_label.h
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/**
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* @file lv_draw_label.h
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*
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*/
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#ifndef LV_DRAW_LABEL_H
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#define LV_DRAW_LABEL_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#include "lv_draw.h"
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#include "../misc/lv_bidi.h"
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#include "../misc/lv_text.h"
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#include "../misc/lv_color.h"
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#include "../misc/lv_style.h"
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/*********************
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* DEFINES
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*********************/
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#define LV_DRAW_LABEL_NO_TXT_SEL (0xFFFF)
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/**********************
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* TYPEDEFS
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**********************/
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/** Store some info to speed up drawing of very large texts
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* It takes a lot of time to get the first visible character because
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* all the previous characters needs to be checked to calculate the positions.
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* This structure stores an earlier (e.g. at -1000 px) coordinate and the index of that line.
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* Therefore the calculations can start from here.*/
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typedef struct _lv_draw_label_hint_t {
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/** Index of the line at `y` coordinate*/
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int32_t line_start;
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/** Give the `y` coordinate of the first letter at `line start` index. Relative to the label's coordinates*/
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int32_t y;
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/** The 'y1' coordinate of the label when the hint was saved.
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* Used to invalidate the hint if the label has moved too much.*/
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int32_t coord_y;
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} lv_draw_label_hint_t;
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typedef struct {
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lv_draw_dsc_base_t base;
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const char * text;
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const lv_font_t * font;
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uint32_t sel_start;
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uint32_t sel_end;
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lv_color_t color;
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lv_color_t sel_color;
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lv_color_t sel_bg_color;
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int32_t line_space;
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int32_t letter_space;
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int32_t ofs_x;
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int32_t ofs_y;
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lv_opa_t opa;
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lv_base_dir_t bidi_dir;
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lv_text_align_t align;
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lv_text_flag_t flag;
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lv_text_decor_t decor : 3;
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lv_blend_mode_t blend_mode : 3;
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/**
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* < 1: malloc buffer and copy `text` there.
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* 0: `text` is const and it's pointer will be valid during rendering.*/
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uint8_t text_local : 1;
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lv_draw_label_hint_t * hint;
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} lv_draw_label_dsc_t;
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typedef struct {
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void * glyph_data; /*Depends on `format` field, it could be image source or draw buf of bitmap or vector data.*/
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lv_font_glyph_format_t format;
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const lv_area_t * letter_coords;
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const lv_area_t * bg_coords;
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const lv_font_glyph_dsc_t * g;
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lv_color_t color;
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lv_opa_t opa;
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lv_draw_buf_t * _draw_buf; /*a shared draw buf for get_bitmap, do not use it directly, use glyph_data instead*/
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} lv_draw_glyph_dsc_t;
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/**
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* Passed as a parameter to `lv_draw_label_iterate_characters` to
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* draw the characters one by one
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* @param draw_unit pointer to a draw unit
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* @param dsc pointer to `lv_draw_glyph_dsc_t` to describe the character to draw
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* if NULL don't draw character
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* @param fill_dsc pointer to a fill descriptor to draw a background for the character or
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* underline or strike through
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* if NULL do not fill anything
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* @param fill_area the area to fill
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* if NULL do not fill anything
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*/
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typedef void(*lv_draw_glyph_cb_t)(lv_draw_unit_t * draw_unit, lv_draw_glyph_dsc_t * dsc, lv_draw_fill_dsc_t * fill_dsc,
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const lv_area_t * fill_area);
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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/**
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* Initialize a label draw descriptor
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* @param dsc pointer to a draw descriptor
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*/
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void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label_dsc_init(lv_draw_label_dsc_t * dsc);
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/**
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* Try to get a label draw descriptor from a draw task.
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* @param task draw task
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* @return the task's draw descriptor or NULL if the task is not of type LV_DRAW_TASK_TYPE_LABEL
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*/
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lv_draw_label_dsc_t * lv_draw_task_get_label_dsc(lv_draw_task_t * task);
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/**
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* Initialize a glyph draw descriptor.
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* Used internally.
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* @param dsc pointer to a draw descriptor
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*/
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void lv_draw_glyph_dsc_init(lv_draw_glyph_dsc_t * dsc);
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/**
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* Crate a draw task to render a text
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* @param layer pointer to a layer
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* @param dsc pointer to draw descriptor
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* @param coords coordinates of the character
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*/
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void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_label(lv_layer_t * layer, const lv_draw_label_dsc_t * dsc,
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const lv_area_t * coords);
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/**
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* Crate a draw task to render a single character
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* @param layer pointer to a layer
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* @param dsc pointer to draw descriptor
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* @param point position of the label
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* @param unicode_letter the letter to draw
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*/
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void /* LV_ATTRIBUTE_FAST_MEM */ lv_draw_character(lv_layer_t * layer, lv_draw_label_dsc_t * dsc,
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const lv_point_t * point, uint32_t unicode_letter);
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/**
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* Should be used during rendering the characters to get the position and other
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* parameters of the characters
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* @param draw_unit pointer to a draw unit
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* @param dsc pointer to draw descriptor
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* @param coords coordinates of the label
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* @param cb a callback to call to draw each glyphs one by one
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*/
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void lv_draw_label_iterate_characters(lv_draw_unit_t * draw_unit, const lv_draw_label_dsc_t * dsc,
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const lv_area_t * coords, lv_draw_glyph_cb_t cb);
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/***********************
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* GLOBAL VARIABLES
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***********************/
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_DRAW_LABEL_H*/
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