changed the display style of the selected beat
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@ -1,6 +1,7 @@
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from .item_selection import ItemSelection
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import pygame
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from .colors import *
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from .fonts import *
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class BeatPlayer:
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@ -26,14 +27,14 @@ class BeatPlayer:
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self.screen.blit(self.clip_selection.surface, ((self.screen.get_width()/4 + self.max_name_width) + 100,
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(self.screen.get_height() - self.clip_selection.surface.get_height())/2))
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else:
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if self.track_selection.selected_item_srf is not None:
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self.screen.blit(self.track_selection.selected_item_srf,
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((self.screen.get_width()/4+10), self.screen.get_height() - 45))
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pygame.draw.rect(self.screen, color_primary_light,
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(self.screen.get_width()/4, self.screen.get_height() - 50, self.max_name_width+20, 40), 2)
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if self.clip_selection.selected_item_srf is not None:
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self.screen.blit(self.clip_selection.selected_item_srf,
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((self.screen.get_width()/4 + self.max_name_width) + 110, self.screen.get_height() - 45))
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pygame.draw.rect(self.screen, color_primary_light,
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((self.screen.get_width()/4 + self.max_name_width) + 100, self.screen.get_height() - 50,
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self.max_name_width+20, 40), 2)
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selected_track = self.track_selection.get_selected_item()
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selected_clip = self.clip_selection.get_selected_item()
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if len(selected_track) > 15: selected_track = selected_track[0:13] + '...'
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if len(selected_clip) > 30: selected_clip = selected_clip[0:28] + '...'
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track_surface = font_helvetica16.render(f"{selected_track}",
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False, color_primary_dark)
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clip_surface = font_helvetica16.render(f"/ {selected_clip}",
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False, color_primary_dark)
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self.screen.blit(clip_surface, (self.screen.get_width()/2, 15))
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self.screen.blit(track_surface, (self.screen.get_width()/2-track_surface.get_width()-10, 15))
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@ -24,6 +24,9 @@ class ItemSelection:
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def get_count(self):
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return len(self.items)
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def get_selected_item(self):
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return self.items[self.index]
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def update(self):
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self.surface.fill("black")
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for i in range(self.get_display_count()):
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14
main.py
14
main.py
@ -271,24 +271,22 @@ class GuiMain:
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if self.athmos.show_list:
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self.athmos.index -= 1
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self.athmos.index %= self.athmos.get_count()
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elif self.beatplayer.show_selection:
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else:
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self.beatplayer.clip_selection.index -= 1
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self.beatplayer.clip_selection.index %= self.beatplayer.clip_selection.get_count()
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if event.key == pygame.K_DOWN:
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if self.athmos.show_list:
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self.athmos.index += 1
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self.athmos.index %= self.athmos.get_count()
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elif self.beatplayer.show_selection:
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else:
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self.beatplayer.clip_selection.index += 1
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self.beatplayer.clip_selection.index %= self.beatplayer.clip_selection.get_count()
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if event.key == pygame.K_RIGHT:
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if self.beatplayer.show_selection:
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self.beatplayer.track_selection.index += 1
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self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
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self.beatplayer.track_selection.index += 1
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self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
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if event.key == pygame.K_LEFT:
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if self.beatplayer.show_selection:
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self.beatplayer.track_selection.index -= 1
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self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
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self.beatplayer.track_selection.index -= 1
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self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
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elif event.type == pygame.QUIT:
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self.running = False
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elif event.type == pygame.MOUSEBUTTONDOWN:
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