added a circle button for the loop stations and the beat player

This commit is contained in:
SallarShayegan
2025-02-28 19:53:20 +01:00
parent 813f8d3a35
commit 134d9aa8e4
2 changed files with 43 additions and 4 deletions

21
circle_button.py Normal file
View File

@ -0,0 +1,21 @@
import pygame
from colors import *
import math
class CircleButton:
def __init__(self, gui, x, y, radius):
self.screen = gui.screen
self.x = x
self.y = y
self.radius = radius
self.color = color_primary
def check_click(self, pos, action):
if math.sqrt(math.pow(pos[0] - self.x, 2) +
math.pow(pos[1] - self.y, 2)) < self.radius:
action()
def display(self):
pygame.draw.circle(self.screen, self.color,
(self.x, self.y), self.radius)

26
main.py
View File

@ -4,6 +4,8 @@ from fonts import *
from knobs import Knobs
from lozenge_button import LozengeButton
from binary_button import BinaryButton
from circle_button import CircleButton
from functools import partial
class GuiMain:
@ -43,12 +45,24 @@ class GuiMain:
self.set_fx_mode(self.fx_mode_labels[self.fx_mode])
self.mute_button = BinaryButton(self.screen, (20, self.fx_mode_buttons[0].y-20), (40, 40), 'M', False)
self.mute_button = BinaryButton(
self.screen,
(20, self.fx_mode_buttons[0].y-20),
(40, 40), 'M',
False)
self.beat_button = CircleButton(self, 40, self.fx_mode_buttons[1].y, 20)
self.rloop_button = CircleButton(self, 40, self.fx_mode_buttons[2].y, 20)
self.lloop_button = CircleButton(self, 40, self.fx_mode_buttons[3].y, 20)
self.clock = pygame.time.Clock()
self.running = True
self.run()
def change_color(self, component):
if component.color == color_primary:
component.color = color_primary_dark
else: component.color = color_primary
def set_fx_mode(self, mode):
self.fx_mode = self.fx_mode_labels.index(mode)
self.knobs[self.fx_mode].set_focused(None)
@ -80,8 +94,9 @@ class GuiMain:
(self.fx_mode_buttons[i].radius_x*0.5 + 60, self.fx_mode_buttons[i].y),
(self.fx_mode_buttons[i].x - self.fx_mode_buttons[i].radius_x * 1.5,
self.fx_mode_buttons[i].y))
pygame.draw.circle(self.screen, color_primary,
(40, self.fx_mode_buttons[i].y), 20)
self.beat_button.display()
self.lloop_button.display()
self.rloop_button.display()
pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
# flip() the display to put your work on screen
@ -98,6 +113,9 @@ class GuiMain:
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
self.mute_button.check_click(pygame.mouse.get_pos())
self.beat_button.check_click(pygame.mouse.get_pos(), partial(self.change_color, self.beat_button))
self.lloop_button.check_click(pygame.mouse.get_pos(), partial(self.change_color, self.lloop_button))
self.rloop_button.check_click(pygame.mouse.get_pos(), partial(self.change_color, self.rloop_button))
pygame.quit()