added a label and value surface to display the value of the changing fx
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8
knob.py
8
knob.py
@ -13,6 +13,12 @@ class Knob:
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def set_value(self, value):
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self.value = value
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def set_color(self, color):
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self.color = color
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def get_position(self):
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return self.position
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def get_pointer_position(self):
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angle = (self.value * 0.8 * 2 + 0.7) * math.pi
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x = self.radius * math.cos(angle) + self.position[0]
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@ -21,5 +27,5 @@ class Knob:
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def display(self):
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pygame.draw.circle(self.screen, self.color, self.position, self.radius)
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pygame.draw.line(self.screen, "black", self.position, self.get_pointer_position(), 3)
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pygame.draw.line(self.screen, "black", self.position, self.get_pointer_position(), 4)
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24
main.py
24
main.py
@ -7,6 +7,9 @@ screenW = 561
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screenH = 325
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screen = pygame.display.set_mode((screenW, screenH))
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color_primary = (0, 190, 180)
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color_primary_light = (0, 255, 245)
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# Create and position the knobs
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knobs_radius = screenW / 25
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knobs_spacing = knobs_radius * 2
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@ -16,12 +19,16 @@ knobs_y = (screenH - (knobs_radius + knobs_spacing) * 3) / 2
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y = knobs_y
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knobs = []
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for i in range(8):
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knobs.append(Knob(screen, (0, 210, 200), knobs_radius, (x, y)))
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knobs.append(Knob(screen, color_primary, knobs_radius, (x, y)))
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y += knobs_radius + knobs_spacing
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if i == 3 or i == 6:
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x += knobs_radius + knobs_spacing
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y = knobs_y
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pygame.font.init() # you have to call this at the start,
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# if you want to use this module.
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font_helvetica = pygame.font.SysFont('Helvetica', 30)
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clock = pygame.time.Clock()
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running = True
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@ -36,6 +43,21 @@ while running:
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screen.fill("black")
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# RENDER YOUR GAME HERE
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fx_label = font_helvetica.render('REVERB WET', False, color_primary_light)
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fx_value = font_helvetica.render('[ 86% ]', False, color_primary_light)
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label_x = screenW - fx_label.get_width() - 20
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label_y = (screenH - fx_label.get_height() - fx_value.get_height()) / 2
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screen.blit(fx_label, (label_x, label_y))
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screen.blit(fx_value, (label_x, screenH / 2))
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pygame.draw.line(screen, color_primary_light, (label_x - 10, label_y), (label_x - 10, screenH - label_y), 2)
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pygame.draw.line(screen, color_primary_light, (knobs_x + knobs_radius * 1.5, screenH/2), (label_x - 10, screenH/2), 2)
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pygame.draw.line(screen, color_primary_light, knobs[2].get_position(), (knobs_x + knobs_radius * 1.5, screenH/2), 2)
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knobs[2].set_value(0.86)
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knobs[2].set_color(color_primary_light)
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for i in range(8):
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knobs[i].display()
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