the display of athmos has been implemented
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27
athmos.py
27
athmos.py
@ -1,12 +1,33 @@
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from .fonts import *
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from .colors import *
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import pygame
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import math
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MAX_COUNT = 9
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class Athmos:
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def __init__(self, screen):
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self.index = 0
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self.filenames = []
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self.screen = screen
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self.show_list = True
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self.surface = pygame.Surface((self.screen.get_width()/3, self.get_display_count()*40), pygame.SRCALPHA)
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def get_display_count(self):
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return min(MAX_COUNT, len(self.filenames))
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def update(self):
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name = font_helvetica16.render("kir", False, color_primary_light)
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self.screen.blit(name, ((self.screen.get_width() - name.get_width())/2,
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20))
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if self.show_list:
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for i in range(self.get_display_count()):
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text = self.filenames[(i-self.index-math.floor(self.get_display_count()/2))%len(self.filenames)]
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# opacity = math.floor(i * 2 * 255 / MAX_COUNT if i < MAX_COUNT/2 else 255 - i * 2 * 255 / MAX_COUNT)
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if i == math.floor(self.get_display_count()/2):
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text_surface = font_helvetica16.render(text, False, "black", color_primary_light)
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else:
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text_surface = font_helvetica16.render(text, False, color_primary_light)
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# name.set_alpha(opacity)
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self.surface.blit(text_surface, ((0, self.surface.get_height()/self.get_display_count()*i)))
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self.screen.blit(self.surface, ((self.screen.get_width() - self.surface.get_width())/2,
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(self.screen.get_height() - self.surface.get_height())/2))
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14
main.py
14
main.py
@ -47,7 +47,7 @@ class GuiMain:
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for i in range(len(self.fx_mode_labels)):
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self.knobs.append(Knobs(self))
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self.set_fx_mode(self.fx_mode)
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#self.set_fx_mode(self.fx_mode)
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self.mute_button = BinaryButton(
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self.screen,
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@ -66,7 +66,7 @@ class GuiMain:
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False
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)
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self.athmos = Athmos(self)
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self.athmos = Athmos(self.screen)
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self.clock = pygame.time.Clock()
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self.running = True
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@ -85,6 +85,12 @@ class GuiMain:
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for b in self.fx_mode_buttons:
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b.focused = (b.name == mode)
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def set_athmo_index(self, index):
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self.athmos.index = index
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def set_athmo_filenames(self, filenames):
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self.athmos.filenames = filenames
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def update(self):
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if self.running:
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# fill the screen with a color to wipe away anything from last frame
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@ -93,6 +99,8 @@ class GuiMain:
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self.screen.blit(self.label_surface, (0,0))
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self.label_surface = pygame.Surface((self.screenW, self.screenH), pygame.SRCALPHA)
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self.athmos.update()
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self.knobs[self.fx_mode].display()
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for button in self.fx_mode_buttons:
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@ -110,8 +118,6 @@ class GuiMain:
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self.rloop_button.display()
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self.rec_button.display()
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self.athmos.update()
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pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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# flip() the display to put your work on screen
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pygame.display.flip()
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