added a fade_in effect to the knobs

This commit is contained in:
SallarShayegan
2025-03-02 20:16:40 +01:00
parent 27ea7f2504
commit 6f0e1e3e5e
3 changed files with 27 additions and 9 deletions

View File

@ -9,6 +9,12 @@ class Knobs:
def __init__(self, gui):
self.gui = gui
self.knobs_surface = pygame.Surface((gui.screenW, gui.screenH), pygame.SRCALPHA)
self.opacity = 0
self.fade_speed = 5
self.fade_in = False
self.fade_out = False
knob_names = [
'Delay Time',
@ -56,8 +62,8 @@ class Knobs:
label_y = (self.gui.screenH - label_fx_name.get_height() - label_fx_value.get_height()) / 2
if self.label_vanish_parameter == 0:
self.gui.screen.blit(label_fx_name, (label_x, label_y))
self.gui.screen.blit(label_fx_value, (label_x, self.gui.screenH / 2))
self.gui.label_surface.blit(label_fx_name, (label_x, label_y))
self.gui.label_surface.blit(label_fx_value, (label_x, self.gui.screenH / 2))
if knob.vanish_label_path:
if self.label_border_height < self.gui.screenH / 2:
@ -67,7 +73,7 @@ class Knobs:
self.label_border_height = label_y
pygame.draw.line(
self.gui.screen,
self.gui.label_surface,
color_primary_dark,
(label_x - 10, self.label_border_height),
(label_x - 10, self.gui.screenH - self.label_border_height),
@ -78,7 +84,7 @@ class Knobs:
for i in range(len(knob.label_path)-1):
pygame.draw.line(
self.gui.screen,
self.gui.label_surface,
color_primary_dark,
knob.label_path[i],
knob.label_path[i+1],
@ -136,6 +142,11 @@ class Knobs:
k.vanish_label_path = False
def display(self):
if self.fade_in and self.opacity < 255: self.opacity += self.fade_speed
if self.fade_out and self.opacity > 0: self.opacity -= self.fade_speed
self.knobs_surface = pygame.Surface((self.gui.screenW, self.gui.screenH), pygame.SRCALPHA)
for knob in self.knobs:
if knob.focused or knob.vanish_label_path: self.display_label(knob)
knob.display(self.gui.screen)
knob.display(self.knobs_surface)
self.gui.screen.blit(self.knobs_surface, (0,0))