outsourced the fx_mode buttons to a new class and some refactoring
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38
lozenge_button.py
Normal file
38
lozenge_button.py
Normal file
@ -0,0 +1,38 @@
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import pygame
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import math
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from colors import *
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from fonts import *
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class LozengeButton:
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def __init__(self, gui, name, position, radius_x, radius_y):
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self.gui = gui
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self.screen = gui.screen
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self.name = name
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self.x = position[0]
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self.y = position[1]
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self.radius_x = radius_x
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self.radius_y = radius_y
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self.focused = False
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def display(self):
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m1, m2, m3 = pygame.mouse.get_pressed(3)
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if m1:
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pos = pygame.mouse.get_pos()
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if math.sqrt(math.pow(pos[0] - self.x, 2) + math.pow(pos[1] - self.y, 2)) < self.radius_y:
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self.focused = True
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self.gui.set_fx_mode(self.name)
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if self.focused:
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w = 0
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fx_mode_label = font_helvetica16.render(self.name, False, color_primary)
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self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
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else:
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w = 2
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fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary)
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self.screen.blit(fx_mode_label, (self.x - 4, self.y - 7))
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pygame.draw.polygon(self.screen, color_primary,
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[(self.x - self.radius_x, self.y),
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(self.x, self.y - self.radius_y),
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(self.x + self.radius_x, self.y),
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(self.x, self.y + self.radius_y)], w)
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40
main.py
40
main.py
@ -2,6 +2,7 @@ import pygame
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from knob import *
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from colors import *
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from fonts import *
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from lozenge_button import LozengeButton
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class GuiMain:
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@ -12,7 +13,7 @@ class GuiMain:
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self.screenH = 325
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self.screen = pygame.display.set_mode((self.screenW, self.screenH))
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self.fx_modes = [
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fx_mode_labels = [
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'Strings',
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'Beat',
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'L-Loop',
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@ -31,6 +32,18 @@ class GuiMain:
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'Gain'
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]
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# Create and position the fx_mode buttons
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self.fx_mode_buttons = []
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for i in range(len(fx_mode_labels)):
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x = self.screenW * 2.5 / 19
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y = i * self.screenH / 7.3 + 35
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r_x = self.screenW * 0.35 / 19
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r_y = (self.screenH-20) / 16
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self.fx_mode_buttons.append(LozengeButton(self, fx_mode_labels[i], (x,y), r_x, r_y))
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self.fx_mode_buttons[0].focused = True
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# Create and position the knobs
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self.knobs_radius = self.screenW / 25
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knobs_spacing = self.knobs_radius * 2
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@ -87,17 +100,15 @@ class GuiMain:
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for i in range(len(line_points)-1):
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pygame.draw.line(self.screen, color_primary_dark, line_points[i], line_points[i+1], 2)
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def draw_lozi(self, x, y, color, outlined = False):
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rX = self.screenW * 0.35 / 19
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rY = (self.screenH-20) / 16
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w = 2 if outlined else 0
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pygame.draw.polygon(self.screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w)
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def deactivate_knobs_except(self, knob):
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for k in self.knobs:
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if k != knob: k.set_focused(False)
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def set_fx_mode(self, mode):
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for b in self.fx_mode_buttons:
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if b.name != mode: b.focused = False
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def run(self):
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while self.running:
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# poll for events
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@ -115,19 +126,10 @@ class GuiMain:
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if knob.focused: self.display_label(knob)
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knob.display()
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for button in self.fx_mode_buttons:
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button.display()
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pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18)))
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fx_mode = 1
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for i in range(6):
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x = self.screenW * 2.5 / 19
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y = i * self.screenH / 7.3 + 35
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if i == fx_mode:
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self.draw_lozi(x, y, color_primary)
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fx_mode_label = font_helvetica16.render(self.fx_modes[i], False, color_primary)
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self.screen.blit(fx_mode_label, (x+20, y-8))
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else:
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self.draw_lozi(x, y, color_primary, True)
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fx_mode_label = font_helvetica16.render(str(self.fx_modes[i])[0:1], False, color_primary)
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self.screen.blit(fx_mode_label, (x-4, y-7))
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pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20)
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pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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