outsourced the fx_mode buttons to a new class and some refactoring

This commit is contained in:
SallarShayegan
2025-02-25 19:59:56 +01:00
parent f363e303e5
commit 958eec2aa0
2 changed files with 59 additions and 19 deletions

38
lozenge_button.py Normal file
View File

@ -0,0 +1,38 @@
import pygame
import math
from colors import *
from fonts import *
class LozengeButton:
def __init__(self, gui, name, position, radius_x, radius_y):
self.gui = gui
self.screen = gui.screen
self.name = name
self.x = position[0]
self.y = position[1]
self.radius_x = radius_x
self.radius_y = radius_y
self.focused = False
def display(self):
m1, m2, m3 = pygame.mouse.get_pressed(3)
if m1:
pos = pygame.mouse.get_pos()
if math.sqrt(math.pow(pos[0] - self.x, 2) + math.pow(pos[1] - self.y, 2)) < self.radius_y:
self.focused = True
self.gui.set_fx_mode(self.name)
if self.focused:
w = 0
fx_mode_label = font_helvetica16.render(self.name, False, color_primary)
self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
else:
w = 2
fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary)
self.screen.blit(fx_mode_label, (self.x - 4, self.y - 7))
pygame.draw.polygon(self.screen, color_primary,
[(self.x - self.radius_x, self.y),
(self.x, self.y - self.radius_y),
(self.x + self.radius_x, self.y),
(self.x, self.y + self.radius_y)], w)

40
main.py
View File

@ -2,6 +2,7 @@ import pygame
from knob import *
from colors import *
from fonts import *
from lozenge_button import LozengeButton
class GuiMain:
@ -12,7 +13,7 @@ class GuiMain:
self.screenH = 325
self.screen = pygame.display.set_mode((self.screenW, self.screenH))
self.fx_modes = [
fx_mode_labels = [
'Strings',
'Beat',
'L-Loop',
@ -31,6 +32,18 @@ class GuiMain:
'Gain'
]
# Create and position the fx_mode buttons
self.fx_mode_buttons = []
for i in range(len(fx_mode_labels)):
x = self.screenW * 2.5 / 19
y = i * self.screenH / 7.3 + 35
r_x = self.screenW * 0.35 / 19
r_y = (self.screenH-20) / 16
self.fx_mode_buttons.append(LozengeButton(self, fx_mode_labels[i], (x,y), r_x, r_y))
self.fx_mode_buttons[0].focused = True
# Create and position the knobs
self.knobs_radius = self.screenW / 25
knobs_spacing = self.knobs_radius * 2
@ -87,17 +100,15 @@ class GuiMain:
for i in range(len(line_points)-1):
pygame.draw.line(self.screen, color_primary_dark, line_points[i], line_points[i+1], 2)
def draw_lozi(self, x, y, color, outlined = False):
rX = self.screenW * 0.35 / 19
rY = (self.screenH-20) / 16
w = 2 if outlined else 0
pygame.draw.polygon(self.screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w)
def deactivate_knobs_except(self, knob):
for k in self.knobs:
if k != knob: k.set_focused(False)
def set_fx_mode(self, mode):
for b in self.fx_mode_buttons:
if b.name != mode: b.focused = False
def run(self):
while self.running:
# poll for events
@ -115,19 +126,10 @@ class GuiMain:
if knob.focused: self.display_label(knob)
knob.display()
for button in self.fx_mode_buttons:
button.display()
pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18)))
fx_mode = 1
for i in range(6):
x = self.screenW * 2.5 / 19
y = i * self.screenH / 7.3 + 35
if i == fx_mode:
self.draw_lozi(x, y, color_primary)
fx_mode_label = font_helvetica16.render(self.fx_modes[i], False, color_primary)
self.screen.blit(fx_mode_label, (x+20, y-8))
else:
self.draw_lozi(x, y, color_primary, True)
fx_mode_label = font_helvetica16.render(str(self.fx_modes[i])[0:1], False, color_primary)
self.screen.blit(fx_mode_label, (x-4, y-7))
pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20)
pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])