outsourced the fx_mode buttons to a new class and some refactoring
This commit is contained in:
38
lozenge_button.py
Normal file
38
lozenge_button.py
Normal file
@ -0,0 +1,38 @@
|
||||
import pygame
|
||||
import math
|
||||
from colors import *
|
||||
from fonts import *
|
||||
|
||||
class LozengeButton:
|
||||
|
||||
def __init__(self, gui, name, position, radius_x, radius_y):
|
||||
self.gui = gui
|
||||
self.screen = gui.screen
|
||||
self.name = name
|
||||
self.x = position[0]
|
||||
self.y = position[1]
|
||||
self.radius_x = radius_x
|
||||
self.radius_y = radius_y
|
||||
self.focused = False
|
||||
|
||||
def display(self):
|
||||
m1, m2, m3 = pygame.mouse.get_pressed(3)
|
||||
if m1:
|
||||
pos = pygame.mouse.get_pos()
|
||||
if math.sqrt(math.pow(pos[0] - self.x, 2) + math.pow(pos[1] - self.y, 2)) < self.radius_y:
|
||||
self.focused = True
|
||||
self.gui.set_fx_mode(self.name)
|
||||
|
||||
if self.focused:
|
||||
w = 0
|
||||
fx_mode_label = font_helvetica16.render(self.name, False, color_primary)
|
||||
self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
|
||||
else:
|
||||
w = 2
|
||||
fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary)
|
||||
self.screen.blit(fx_mode_label, (self.x - 4, self.y - 7))
|
||||
pygame.draw.polygon(self.screen, color_primary,
|
||||
[(self.x - self.radius_x, self.y),
|
||||
(self.x, self.y - self.radius_y),
|
||||
(self.x + self.radius_x, self.y),
|
||||
(self.x, self.y + self.radius_y)], w)
|
||||
Reference in New Issue
Block a user