display selected athmo and disappear after playback ends
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@ -10,6 +10,8 @@ class Athmos(ItemSelection):
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self.show_list = True
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self.show_list = True
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self.max_name_width = 350
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self.max_name_width = 350
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super().__init__(self.max_name_width)
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super().__init__(self.max_name_width)
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self.current_duration = 0
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self.time_started = 0
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def set_filenames(self,filenames):
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def set_filenames(self,filenames):
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super().set_items(filenames)
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super().set_items(filenames)
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7
main.py
7
main.py
@ -182,13 +182,15 @@ class GuiMain:
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def set_beat_track_index(self, index):
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def set_beat_track_index(self, index):
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self.beatplayer.track_selection.index = index
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self.beatplayer.track_selection.index = index
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def set_selected_athmo(self):
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def set_selected_athmo(self, duration):
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"""
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"""
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name = self.athmos.get_name_by_index(self.athmos.index)
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name = self.athmos.get_name_by_index(self.athmos.index)
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if len(name) > 20: name = name[0:22] + '...'
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if len(name) > 20: name = name[0:22] + '...'
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self.selected_athmo_srf = font_helvetica16.render(name, False, color_primary)
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self.selected_athmo_srf = font_helvetica16.render(name, False, color_primary)
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"""
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"""
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self.selected_athmo_srf = self.athmos.selected_item_srf
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self.selected_athmo_srf = self.athmos.selected_item_srf
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self.athmos.current_duration = duration * 1000 if duration is not None else 0
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self.athmos.time_started = pygame.time.get_ticks()
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def set_athmo_filenames(self, filenames):
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def set_athmo_filenames(self, filenames):
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self.athmos.set_filenames(filenames)
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self.athmos.set_filenames(filenames)
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@ -241,6 +243,9 @@ class GuiMain:
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(self.screenW*3 / 18,
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(self.screenW*3 / 18,
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self.screenH - self.selected_athmo_srf.get_height()-10))
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self.screenH - self.selected_athmo_srf.get_height()-10))
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if pygame.time.get_ticks() - self.athmos.time_started >= self.athmos.current_duration:
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self.selected_athmo_srf = None
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if self.loop_input_mode is not None:
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if self.loop_input_mode is not None:
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self.screen.blit(self.loop_input_mode,
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self.screen.blit(self.loop_input_mode,
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((self.fx_mode_buttons[0][3].x+self.lloop_button.position[0])/2-self.loop_input_mode.get_width()/2,
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((self.fx_mode_buttons[0][3].x+self.lloop_button.position[0])/2-self.loop_input_mode.get_width()/2,
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