the color of the lozege buttons has been turned lighter
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@ -25,14 +25,14 @@ class LozengeButton:
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if self.focused:
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if self.focused:
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w = 0
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w = 0
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fx_mode_label = font_helvetica16.render(self.name, False, color_primary)
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fx_mode_label = font_helvetica16.render(self.name, False, color_primary_light)
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self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
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self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
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else:
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else:
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w = 2
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w = 2
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fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary)
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fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary_light)
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self.screen.blit(fx_mode_label, (self.x - fx_mode_label.get_width()/2 + 1,
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self.screen.blit(fx_mode_label, (self.x - fx_mode_label.get_width()/2 + 1,
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self.y - fx_mode_label.get_height()/2 + 1))
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self.y - fx_mode_label.get_height()/2 + 1))
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pygame.draw.polygon(self.screen, color_primary,
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pygame.draw.polygon(self.screen, color_primary_light,
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[(self.x - self.radius_x, self.y),
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[(self.x - self.radius_x, self.y),
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(self.x, self.y - self.radius_y),
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(self.x, self.y - self.radius_y),
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(self.x + self.radius_x, self.y),
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(self.x + self.radius_x, self.y),
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