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7 changed files with 157 additions and 88 deletions

View File

@ -10,6 +10,8 @@ class Athmos(ItemSelection):
self.show_list = True
self.max_name_width = 350
super().__init__(self.max_name_width)
self.current_duration = 0
self.time_started = 0
def set_filenames(self,filenames):
super().set_items(filenames)

View File

@ -1,6 +1,7 @@
from .item_selection import ItemSelection
import pygame
from .colors import *
from .fonts import *
class BeatPlayer:
@ -26,14 +27,14 @@ class BeatPlayer:
self.screen.blit(self.clip_selection.surface, ((self.screen.get_width()/4 + self.max_name_width) + 100,
(self.screen.get_height() - self.clip_selection.surface.get_height())/2))
else:
if self.track_selection.selected_item_srf is not None:
self.screen.blit(self.track_selection.selected_item_srf,
((self.screen.get_width()/4+10), self.screen.get_height() - 45))
pygame.draw.rect(self.screen, color_primary_light,
(self.screen.get_width()/4, self.screen.get_height() - 50, self.max_name_width+20, 40), 2)
if self.clip_selection.selected_item_srf is not None:
self.screen.blit(self.clip_selection.selected_item_srf,
((self.screen.get_width()/4 + self.max_name_width) + 110, self.screen.get_height() - 45))
pygame.draw.rect(self.screen, color_primary_light,
((self.screen.get_width()/4 + self.max_name_width) + 100, self.screen.get_height() - 50,
self.max_name_width+20, 40), 2)
selected_track = self.track_selection.get_selected_item()
selected_clip = self.clip_selection.get_selected_item()
if len(selected_track) > 15: selected_track = selected_track[0:13] + '...'
if len(selected_clip) > 30: selected_clip = selected_clip[0:28] + '...'
track_surface = font_helvetica16.render(f"{selected_track}",
False, color_primary_dark)
clip_surface = font_helvetica16.render(f"/ {selected_clip}",
False, color_primary_dark)
self.screen.blit(clip_surface, (self.screen.get_width()/2, 15))
self.screen.blit(track_surface, (self.screen.get_width()/2-track_surface.get_width()-10, 15))

View File

@ -24,6 +24,9 @@ class ItemSelection:
def get_count(self):
return len(self.items)
def get_selected_item(self):
return self.items[self.index]
def update(self):
self.surface.fill("black")
for i in range(self.get_display_count()):

View File

@ -38,6 +38,9 @@ class Knob:
def get_position(self):
return self.position
def get_index(self, knobs):
return knobs.index(self)
def __eq__(self, other):
if other is None: return False
return self.name == other.name

View File

@ -6,7 +6,7 @@ import random
class Knobs:
def __init__(self, gui):
def __init__(self, gui, knob_names, is_left_side=True):
self.gui = gui
self.knobs_surface = pygame.Surface((gui.screenW, gui.screenH), pygame.SRCALPHA)
@ -15,17 +15,9 @@ class Knobs:
self.fade_speed = 5
self.fade_in = False
self.fade_out = False
self.knob_names = knob_names
knob_names = [
'Delay Time',
'Delay Vol',
'Reverb Wet',
'Reverb Size',
'Filter Freq',
'Distortion',
'Detune',
'Gain'
]
self.is_left_side = is_left_side
# Create and position the knobs
self.knobs_radius = self.gui.screenW / 25
@ -38,7 +30,7 @@ class Knobs:
for i in range(len(knob_names)):
self.knobs.append(Knob(self, knob_names[i], self.knobs_radius, (x, y), 0))
y += self.knobs_radius + knobs_spacing
if i == 3 or i == 6:
if i == 3 or (self.is_left_side and i == 6) or (not self.is_left_side and i == 0):
x += self.knobs_radius + knobs_spacing
y = knobs_y
self.label_vanish_parameter = 0
@ -90,24 +82,39 @@ class Knobs:
def calculate_label_path(self, knob, label_x):
if len(knob.label_path) == 0:
knob.label_path.append(knob.get_position())
if (knob == self.knobs[0] or knob == self.knobs[1] or
knob == self.knobs[4] or knob == self.knobs[5]):
knob_index = knob.get_index(self.knobs)
if self.is_left_side:
if knob_index in [0, 1, 4, 5] :
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
knob.label_path.append((x, y))
elif (knob == self.knobs[2] or knob == self.knobs[3] or knob == self.knobs[6]):
elif knob_index in [2, 3, 6]:
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] - self.knobs_radius * 1.5
knob.label_path.append((x, y))
elif (knob == self.knobs[7]):
else: # knob 7
x = knob.get_position()[0] - self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
knob.label_path.append((x, y))
if (knob == self.knobs[0] or knob == self.knobs[3]):
knob.label_path.append((self.knobs[0].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
elif (knob == self.knobs[4] or knob == self.knobs[6] or knob == self.knobs[7]):
knob.label_path.append((knob.get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
elif (knob == self.knobs[4] or knob == self.knobs[7]):
knob.label_path.append((self.knobs[4].get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
else:
if knob_index in [1, 2, 4, 5]:
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
elif knob_index in [3, 6, 7]:
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] - self.knobs_radius * 1.5
else: # knob 0
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
knob.label_path.append((x, y))
if (knob == self.knobs[0] or knob == self.knobs[1]):
knob.label_path.append((knob.get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
elif (knob == self.knobs[4] or knob == self.knobs[7]):
knob.label_path.append((knob.get_position()[0] + self.knobs_radius * 1.5, self.gui.screenH/2))
knob.label_path.append((label_x - 10, self.gui.screenH/2))

View File

@ -5,7 +5,7 @@ from .fonts import *
class LozengeButton:
def __init__(self, gui, name, position, radius_x, radius_y):
def __init__(self, gui, name, position, radius_x, radius_y, side):
self.gui = gui
self.screen = gui.screen
self.name = name
@ -13,6 +13,7 @@ class LozengeButton:
self.y = position[1]
self.radius_x = radius_x
self.radius_y = radius_y
self.side = side
self.focused = False
def display(self):
@ -21,12 +22,13 @@ class LozengeButton:
pos = pygame.mouse.get_pos()
if math.sqrt(math.pow(pos[0] - self.x, 2) + math.pow(pos[1] - self.y, 2)) < self.radius_y:
self.focused = True
self.gui.set_fx_mode_by_name(self.name)
self.gui.set_fx_mode_by_name(self.side, self.name)
self.gui.set_controller_fx_mode(self.side, self.name)
if self.focused:
w = 0
fx_mode_label = font_helvetica16.render(self.name, False, color_primary_light)
self.screen.blit(fx_mode_label, (self.x + 20, self.y - 8))
self.screen.blit(fx_mode_label, (self.x + (20 if self.side == 0 else -20-fx_mode_label.get_width()), self.y - 8))
else:
w = 2
fx_mode_label = font_helvetica16.render(str(self.name)[0:1], False, color_primary_light)

123
main.py
View File

@ -10,7 +10,8 @@ from .beatplayer import BeatPlayer
class GuiMain:
def __init__(self):
def __init__(self, controller):
self.controller = controller
# pygame setup
pygame.init()
pygame.display.set_caption("SantoscopeUI")
@ -22,43 +23,83 @@ class GuiMain:
self.label_surface = pygame.Surface((self.screenW, self.screenH), pygame.SRCALPHA)
self.fx_mode_labels = [
[
'Strings',
'Beat',
'L-Loop',
'R-Loop',
'Jack',
'Athmo'
],
[
'Mixer',
'Beat'
]
]
left_knob_names = [
'Delay Time',
'Delay Vol',
'Reverb Wet',
'Reverb Size',
'Filter Freq',
'Distortion',
'Detune',
'Gain'
]
mixer_knob_names = [
'Jack Vol',
'Athmo Vol',
'Beat speed',
'L-loop Vol',
'-unassigned-',
'Beat Vol',
'R-loop Vol',
'Master Vol'
]
# Create and position the fx_mode buttons
self.fx_mode_buttons = []
self.fx_mode_buttons = [[],[]]
self.fx_mode = 0
self.fx_mode = [0, 0]
for i in range(len(self.fx_mode_labels)):
for i in range(len(self.fx_mode_labels[0])):
x = self.screenW * 2.5 / 19
y = i * self.screenH / 7.5 + 45
r_x = self.screenW * 0.35 / 19
r_y = (self.screenH-20) / 16
self.fx_mode_buttons.append(
LozengeButton(self, self.fx_mode_labels[i], (x,y), r_x, r_y)
self.fx_mode_buttons[0].append(
LozengeButton(self, self.fx_mode_labels[0][i], (x,y), r_x, r_y, 0)
)
self.knobs = []
for i in range(len(self.fx_mode_labels)):
self.knobs.append(Knobs(self))
for i in range(len(self.fx_mode_labels[1])):
x = self.screenW - 30
y = i * self.screenH / 7.5 + 90
r_x = self.screenW * 0.35 / 19
r_y = (self.screenH-20) / 16
self.fx_mode_buttons[1].append(
LozengeButton(self, self.fx_mode_labels[1][i], (x,y), r_x, r_y, 1)
)
self.set_fx_mode(self.fx_mode)
self.knobs = [[], []]
for i in range(len(self.fx_mode_labels[0])):
self.knobs[0].append(Knobs(self, left_knob_names))
for i in range(len(self.fx_mode_labels[1])):
self.knobs[1].append(Knobs(self, left_knob_names if i==1 else mixer_knob_names, is_left_side=False))
self.set_fx_mode(0, self.fx_mode[0])
self.set_fx_mode(1, self.fx_mode[1])
self.show_knobs = True
self.knobs_display_side = 0
self.mute_button = BinaryButton(
self.screen,
(20, self.fx_mode_buttons[0].y-20),
(20, self.fx_mode_buttons[0][0].y-20),
(40, 40), 'M',
False)
self.beat_button = BeatButton(self, (40, self.fx_mode_buttons[1].y), 20)
self.rloop_button = LoopButton(self, (40, self.fx_mode_buttons[2].y), 20)
self.lloop_button = LoopButton(self, (40, self.fx_mode_buttons[3].y), 20)
self.beat_button = BeatButton(self, (40, self.fx_mode_buttons[0][1].y), 20)
self.rloop_button = LoopButton(self, (40, self.fx_mode_buttons[0][2].y), 20)
self.lloop_button = LoopButton(self, (40, self.fx_mode_buttons[0][3].y), 20)
self.rec_button = BinaryButton(
self.screen,
@ -98,20 +139,26 @@ class GuiMain:
self.clock = pygame.time.Clock()
self.running = True
def set_knob_value(self, index, value):
self.knobs[self.fx_mode].set_value(index, value)
def set_knob_value(self, side, index, value):
self.knobs_display_side = side
self.knobs[side][self.fx_mode[side]].set_value(index, value)
def set_fx_mode(self, i):
self.set_fx_mode_by_name(self.fx_mode_labels[i])
def set_fx_mode(self, side, i):
self.set_fx_mode_by_name(side, self.fx_mode_labels[side][i])
def set_fx_mode_by_name(self, mode):
self.knobs[self.fx_mode].opacity = 0
self.fx_mode = self.fx_mode_labels.index(mode)
self.knobs[self.fx_mode].set_focused(None)
self.knobs[self.fx_mode].fade_in = True
for b in self.fx_mode_buttons:
def set_fx_mode_by_name(self, side, mode):
self.knobs_display_side = side
self.knobs[side][self.fx_mode[side]].opacity = 0 #checke
self.fx_mode[side] = self.fx_mode_labels[side].index(mode)
self.knobs[side][self.fx_mode[side]].set_focused(None)
self.knobs[side][self.fx_mode[side]].fade_in = True
for b in self.fx_mode_buttons[side]:
b.focused = (b.name == mode)
def set_controller_fx_mode(self, side, mode):
i = self.fx_mode_labels[side].index(mode)
self.controller.set_fx_mode(side, i)
def show_athmos(self, show=True):
self.athmos.show_list = show
self.show_knobs = not show
@ -135,13 +182,15 @@ class GuiMain:
def set_beat_track_index(self, index):
self.beatplayer.track_selection.index = index
def set_selected_athmo(self):
def set_selected_athmo(self, duration):
"""
name = self.athmos.get_name_by_index(self.athmos.index)
if len(name) > 20: name = name[0:22] + '...'
self.selected_athmo_srf = font_helvetica16.render(name, False, color_primary)
"""
self.selected_athmo_srf = self.athmos.selected_item_srf
self.athmos.current_duration = duration * 1000 if duration is not None else 0
self.athmos.time_started = pygame.time.get_ticks()
def set_athmo_filenames(self, filenames):
self.athmos.set_filenames(filenames)
@ -171,18 +220,19 @@ class GuiMain:
self.beatplayer.update()
self.athmos.update()
self.knobs[self.fx_mode].display()
self.knobs[self.knobs_display_side][self.fx_mode[self.knobs_display_side]].display()
for button in self.fx_mode_buttons:
for i in range(2):
for button in self.fx_mode_buttons[i]:
button.display()
self.mute_button.display()
for i in range(1,4):
pygame.draw.line(self.screen, color_primary_dark,
(self.fx_mode_buttons[i].radius_x*0.5 + 60, self.fx_mode_buttons[i].y),
(self.fx_mode_buttons[i].x - self.fx_mode_buttons[i].radius_x * 1.5,
self.fx_mode_buttons[i].y))
(self.fx_mode_buttons[0][i].radius_x*0.5 + 60, self.fx_mode_buttons[0][i].y),
(self.fx_mode_buttons[0][i].x - self.fx_mode_buttons[0][i].radius_x * 1.5,
self.fx_mode_buttons[0][i].y))
self.beat_button.display()
self.lloop_button.display()
self.rloop_button.display()
@ -193,9 +243,12 @@ class GuiMain:
(self.screenW*3 / 18,
self.screenH - self.selected_athmo_srf.get_height()-10))
if pygame.time.get_ticks() - self.athmos.time_started >= self.athmos.current_duration:
self.selected_athmo_srf = None
if self.loop_input_mode is not None:
self.screen.blit(self.loop_input_mode,
((self.fx_mode_buttons[3].x+self.lloop_button.position[0])/2-self.loop_input_mode.get_width()/2,
((self.fx_mode_buttons[0][3].x+self.lloop_button.position[0])/2-self.loop_input_mode.get_width()/2,
(self.lloop_button.position[1]+self.rloop_button.position[1])/2-self.loop_input_mode.get_height()/2))
pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
@ -223,22 +276,20 @@ class GuiMain:
if self.athmos.show_list:
self.athmos.index -= 1
self.athmos.index %= self.athmos.get_count()
elif self.beatplayer.show_selection:
else:
self.beatplayer.clip_selection.index -= 1
self.beatplayer.clip_selection.index %= self.beatplayer.clip_selection.get_count()
if event.key == pygame.K_DOWN:
if self.athmos.show_list:
self.athmos.index += 1
self.athmos.index %= self.athmos.get_count()
elif self.beatplayer.show_selection:
else:
self.beatplayer.clip_selection.index += 1
self.beatplayer.clip_selection.index %= self.beatplayer.clip_selection.get_count()
if event.key == pygame.K_RIGHT:
if self.beatplayer.show_selection:
self.beatplayer.track_selection.index += 1
self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
if event.key == pygame.K_LEFT:
if self.beatplayer.show_selection:
self.beatplayer.track_selection.index -= 1
self.beatplayer.track_selection.index %= self.beatplayer.track_selection.get_count()
elif event.type == pygame.QUIT: