forked from W4D/soundcube-firmware
code comments added, rotary encoder overflow fixed
This commit is contained in:
@ -124,10 +124,12 @@ void loop() {
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// Serial.println(ENC.getRevolutions());
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// }
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// LED Ring leeren
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for (int i = 0; i < 48; i++) {
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ui_pixels.setPixelColor(i + 3, edge_pixels.Color(0, 0, 0));
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}
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// flag = true when a button is pushed
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if (flag) {
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int val = TCA.read16();
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Serial.println(val, BIN);
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@ -143,6 +145,7 @@ void loop() {
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if (HAPTIC) {
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digitalWrite(6, HIGH);
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}
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// Make beep
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if (AURAL) {
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digitalWrite(7, HIGH);
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click = true;
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@ -150,19 +153,21 @@ void loop() {
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click = false;
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digitalWrite(7, LOW);
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}
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// Make vibration
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if(HAPTIC){
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if(!AURAL) delay(50);
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digitalWrite(6, LOW);
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}
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// Flash led ring
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for (int i = 0; i < 48; i++) {
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ui_pixels.setPixelColor(i + 3, edge_pixels.Color(0, 15, 0));
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}
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// Switch through LED matrix
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if(buttons[RIGHT]) active++;
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if(buttons[LEFT]) active--;
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if(active == 13) active = 0;
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if(active == -1) active = 12;
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}
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// 11111110 11111111 button right
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// EDGE LEDs
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for (int i = 0; i < 8; i++) {
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@ -174,18 +179,22 @@ void loop() {
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ui_pixels.setPixelColor(1, edge_pixels.Color(0, 0, 15));
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ui_pixels.setPixelColor(2, edge_pixels.Color(0, 0, 15));
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// empty LED matrix
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for (int i = 0; i < 13; i++) {
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ui_pixels.setPixelColor(i + 3 + 48 + 4, edge_pixels.Color(0, 0, 0));
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}
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// set active LED matrix LED
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ui_pixels.setPixelColor(active + 3 + 48 + 4, edge_pixels.Color(255, 255, 255));
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active_led_ring = abs((position / 256) % 48);
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if(position < 0) position += 4096;
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active_led_ring = (position / 32) % 48;
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// set active LED ring LED
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ui_pixels.setPixelColor(active_led_ring + 3, edge_pixels.Color(255, 255, 255));
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// put your main code here, to run repeatedly:
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edge_pixels.show(); // Set all pixel colors to 'off'
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ui_pixels.show(); // Set all pixel colors to 'off'
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edge_pixels.show();
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ui_pixels.show();
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delay(1);
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delay(1); // wait 1ms
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}
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