adjusted the screen to the santoscope screen
This commit is contained in:
4
fonts.py
4
fonts.py
@ -2,5 +2,5 @@ import pygame
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pygame.font.init()
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pygame.font.init()
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font_helvetica = pygame.font.SysFont('Helvetica', 30)
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font_helvetica = pygame.font.SysFont('Helvetica', 45)
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font_helvetica16 = pygame.font.SysFont('Helvetica', 15)
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font_helvetica16 = pygame.font.SysFont('Helvetica', 22)
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15
main.py
15
main.py
@ -9,9 +9,9 @@ class GuiMain:
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def __init__(self):
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def __init__(self):
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# pygame setup
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# pygame setup
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pygame.init()
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pygame.init()
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self.screenW = 561
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self.screenW = 561 * 1.45
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self.screenH = 325
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self.screenH = 325 * 1.45
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self.screen = pygame.display.set_mode((self.screenW, self.screenH))
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self.screen = pygame.display.set_mode((self.screenW, self.screenH), pygame.FULLSCREEN)
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fx_mode_labels = [
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fx_mode_labels = [
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'Strings',
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'Strings',
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@ -132,12 +132,19 @@ class GuiMain:
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pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18)))
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pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18)))
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pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20)
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pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20)
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pygame.draw.polygon(self.screen, "white", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
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# flip() the display to put your work on screen
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# flip() the display to put your work on screen
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pygame.display.flip()
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pygame.display.flip()
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self.clock.tick(60) # limits FPS to 60
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self.clock.tick(60) # limits FPS to 60
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# exit when esc is pressed
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for event in pygame.event.get():
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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pygame.quit()
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return
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pygame.quit()
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pygame.quit()
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GuiMain()
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GuiMain()
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