added the fx_mode visualization

This commit is contained in:
SallarShayegan
2025-02-24 22:05:24 +01:00
parent 65d997fb78
commit f7c8df5cfc

40
main.py
View File

@ -1,5 +1,6 @@
import pygame
from knob import *
from colors import *
# pygame setup
pygame.init()
@ -7,9 +8,14 @@ screenW = 561
screenH = 325
screen = pygame.display.set_mode((screenW, screenH))
color_primary = (0, 190, 180)
color_primary_light = (0, 255, 245)
color_primary_dark = (0, 110, 115)
fx_modes = [
'Strings',
'Beat',
'L-Loop',
'R-Loop',
'Jack',
'Athmo'
]
# Create and position the knobs
knobs_radius = screenW / 25
@ -29,6 +35,7 @@ for i in range(8):
pygame.font.init() # you have to call this at the start,
# if you want to use this module.
font_helvetica = pygame.font.SysFont('Helvetica', 30)
font_helvetica16 = pygame.font.SysFont('Helvetica', 15)
clock = pygame.time.Clock()
running = True
@ -72,6 +79,12 @@ def display_label(index):
knobs[index].set_value(0.86)
knobs[index].set_color(color_primary_light)
def draw_lozi(x, y, color, outlined = False):
rX = screenW * 0.35 / 19
rY = (screenH-20) / 16
w = 2 if outlined else 0
pygame.draw.polygon(screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w)
while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
@ -89,7 +102,26 @@ while running:
for i in range(8):
knobs[i].display()
pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3/19, screenH), (0, screenH)])
pygame.draw.rect(screen, color_primary_dark, ((10, 10), (screenW * 1.5 / 19, screenH - 18)))
fx_mode = 1
for i in range(6):
x = screenW * 2.5 / 19
y = i * screenH / 7.3 + 35
if i == fx_mode:
draw_lozi(x, y, color_primary)
fx_mode_label = font_helvetica16.render(fx_modes[i], False, color_primary)
screen.blit(fx_mode_label, (x+20, y-8))
else:
draw_lozi(x, y, color_primary, True)
fx_mode_label = font_helvetica16.render(str(fx_modes[i])[0:1], False, color_primary)
screen.blit(fx_mode_label, (x-4, y-7))
"""
for i in range(7):
pygame.draw.rect(screen, color_primary, ((screenW * 1.5 / 19 + 10, i * (screenH-20)/7 + 10), (screenW * 1.5 / 19 - 10 , (screenH-20)/7 - 10)))
"""
pygame.draw.polygon(screen, "black", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)], 20)
pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)])
# flip() the display to put your work on screen
pygame.display.flip()