added the fx_mode visualization
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40
main.py
40
main.py
@ -1,5 +1,6 @@
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import pygame
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from knob import *
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from colors import *
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# pygame setup
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pygame.init()
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@ -7,9 +8,14 @@ screenW = 561
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screenH = 325
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screen = pygame.display.set_mode((screenW, screenH))
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color_primary = (0, 190, 180)
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color_primary_light = (0, 255, 245)
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color_primary_dark = (0, 110, 115)
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fx_modes = [
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'Strings',
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'Beat',
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'L-Loop',
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'R-Loop',
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'Jack',
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'Athmo'
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]
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# Create and position the knobs
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knobs_radius = screenW / 25
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@ -29,6 +35,7 @@ for i in range(8):
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pygame.font.init() # you have to call this at the start,
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# if you want to use this module.
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font_helvetica = pygame.font.SysFont('Helvetica', 30)
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font_helvetica16 = pygame.font.SysFont('Helvetica', 15)
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clock = pygame.time.Clock()
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running = True
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@ -72,6 +79,12 @@ def display_label(index):
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knobs[index].set_value(0.86)
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knobs[index].set_color(color_primary_light)
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def draw_lozi(x, y, color, outlined = False):
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rX = screenW * 0.35 / 19
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rY = (screenH-20) / 16
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w = 2 if outlined else 0
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pygame.draw.polygon(screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w)
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while running:
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# poll for events
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# pygame.QUIT event means the user clicked X to close your window
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@ -89,7 +102,26 @@ while running:
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for i in range(8):
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knobs[i].display()
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pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3/19, screenH), (0, screenH)])
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pygame.draw.rect(screen, color_primary_dark, ((10, 10), (screenW * 1.5 / 19, screenH - 18)))
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fx_mode = 1
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for i in range(6):
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x = screenW * 2.5 / 19
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y = i * screenH / 7.3 + 35
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if i == fx_mode:
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draw_lozi(x, y, color_primary)
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fx_mode_label = font_helvetica16.render(fx_modes[i], False, color_primary)
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screen.blit(fx_mode_label, (x+20, y-8))
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else:
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draw_lozi(x, y, color_primary, True)
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fx_mode_label = font_helvetica16.render(str(fx_modes[i])[0:1], False, color_primary)
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screen.blit(fx_mode_label, (x-4, y-7))
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"""
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for i in range(7):
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pygame.draw.rect(screen, color_primary, ((screenW * 1.5 / 19 + 10, i * (screenH-20)/7 + 10), (screenW * 1.5 / 19 - 10 , (screenH-20)/7 - 10)))
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"""
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pygame.draw.polygon(screen, "black", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)], 20)
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pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)])
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# flip() the display to put your work on screen
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pygame.display.flip()
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