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SantoscopeUI/main.py

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import pygame
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from knob import *
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from colors import *
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# pygame setup
pygame.init()
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screenW = 561
screenH = 325
screen = pygame.display.set_mode((screenW, screenH))
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fx_modes = [
'Strings',
'Beat',
'L-Loop',
'R-Loop',
'Jack',
'Athmo'
]
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# Create and position the knobs
knobs_radius = screenW / 25
knobs_spacing = knobs_radius * 2
knobs_x = (screenW - (knobs_radius + knobs_spacing) * 2) / 2
x = knobs_x
knobs_y = (screenH - (knobs_radius + knobs_spacing) * 3) / 2
y = knobs_y
knobs = []
for i in range(8):
knobs.append(Knob(screen, color_primary, knobs_radius, (x, y)))
y += knobs_radius + knobs_spacing
if i == 3 or i == 6:
x += knobs_radius + knobs_spacing
y = knobs_y
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pygame.font.init() # you have to call this at the start,
# if you want to use this module.
font_helvetica = pygame.font.SysFont('Helvetica', 30)
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font_helvetica16 = pygame.font.SysFont('Helvetica', 15)
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clock = pygame.time.Clock()
running = True
def display_label(index):
fx_label = font_helvetica.render('REVERB WET', False, color_primary_light)
fx_value = font_helvetica.render('[ 86% ]', False, color_primary_light)
label_x = screenW - fx_label.get_width() - 20
label_y = (screenH - fx_label.get_height() - fx_value.get_height()) / 2
screen.blit(fx_label, (label_x, label_y))
screen.blit(fx_value, (label_x, screenH / 2))
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pygame.draw.line(screen, color_primary_dark, (label_x - 10, label_y), (label_x - 10, screenH - label_y), 2)
line_points = []
line_points.append(knobs[index].get_position())
if (index == 0 or index == 1 or index == 4 or index == 5):
x = knobs[index].get_position()[0] + knobs_radius * 1.5
y = knobs[index].get_position()[1] + knobs_radius * 1.5
line_points.append((x, y))
elif (index == 2 or index == 3 or index == 6):
x = knobs[index].get_position()[0] + knobs_radius * 1.5
y = knobs[index].get_position()[1] - knobs_radius * 1.5
line_points.append((x, y))
elif (index == 7):
x = knobs[index].get_position()[0] - knobs_radius * 1.5
y = knobs[index].get_position()[1] + knobs_radius * 1.5
line_points.append((x, y))
if (index == 0 or index == 3):
line_points.append((knobs_x + knobs_radius * 1.5, screenH/2))
elif (index == 4 or index == 6 or index == 7):
line_points.append((knobs[4].get_position()[0] + knobs_radius * 1.5, screenH/2))
line_points.append((label_x - 10, screenH/2))
for i in range(len(line_points)-1):
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pygame.draw.line(screen, color_primary_dark, line_points[i], line_points[i+1], 2)
knobs[index].set_value(0.86)
knobs[index].set_color(color_primary_light)
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def draw_lozi(x, y, color, outlined = False):
rX = screenW * 0.35 / 19
rY = (screenH-20) / 16
w = 2 if outlined else 0
pygame.draw.polygon(screen, color, [(x-rX, y), (x, y-rY), (x+rX, y), (x, y+rY)], w)
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while running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# fill the screen with a color to wipe away anything from last frame
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screen.fill("black")
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# RENDER YOUR GAME HERE
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display_label(4)
for i in range(8):
knobs[i].display()
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pygame.draw.rect(screen, color_primary_dark, ((10, 10), (screenW * 1.5 / 19, screenH - 18)))
fx_mode = 1
for i in range(6):
x = screenW * 2.5 / 19
y = i * screenH / 7.3 + 35
if i == fx_mode:
draw_lozi(x, y, color_primary)
fx_mode_label = font_helvetica16.render(fx_modes[i], False, color_primary)
screen.blit(fx_mode_label, (x+20, y-8))
else:
draw_lozi(x, y, color_primary, True)
fx_mode_label = font_helvetica16.render(str(fx_modes[i])[0:1], False, color_primary)
screen.blit(fx_mode_label, (x-4, y-7))
"""
for i in range(7):
pygame.draw.rect(screen, color_primary, ((screenW * 1.5 / 19 + 10, i * (screenH-20)/7 + 10), (screenW * 1.5 / 19 - 10 , (screenH-20)/7 - 10)))
"""
pygame.draw.polygon(screen, "black", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)], 20)
pygame.draw.polygon(screen, "white", [(0, screenH/2), (screenW*3 / 19, screenH), (0, screenH)])
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# flip() the display to put your work on screen
pygame.display.flip()
clock.tick(60) # limits FPS to 60
pygame.quit()