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SantoscopeUI/main.py

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Python
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2025-02-23 15:26:53 +01:00
import pygame
2025-02-23 16:17:11 +01:00
from knob import *
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from colors import *
from fonts import *
from lozenge_button import LozengeButton
class GuiMain:
def __init__(self):
# pygame setup
pygame.init()
self.screenW = 561 * 1.45
self.screenH = 325 * 1.45
self.screen = pygame.display.set_mode((self.screenW, self.screenH), pygame.FULLSCREEN)
fx_mode_labels = [
'Strings',
'Beat',
'L-Loop',
'R-Loop',
'Jack',
'Athmo'
]
knob_names = [
'Delay Time',
'Delay Vol',
'Reverb Wet',
'Reverb Size',
'Filter Freq',
'Distortion',
'Detune',
'Gain'
]
# Create and position the fx_mode buttons
self.fx_mode_buttons = []
for i in range(len(fx_mode_labels)):
x = self.screenW * 2.5 / 19
y = i * self.screenH / 7.3 + 35
r_x = self.screenW * 0.35 / 19
r_y = (self.screenH-20) / 16
self.fx_mode_buttons.append(LozengeButton(self, fx_mode_labels[i], (x,y), r_x, r_y))
self.fx_mode_buttons[0].focused = True
# Create and position the knobs
self.knobs_radius = self.screenW / 25
knobs_spacing = self.knobs_radius * 2
knobs_x = (self.screenW - (self.knobs_radius + knobs_spacing) * 2) / 2
x = knobs_x
knobs_y = (self.screenH - (self.knobs_radius + knobs_spacing) * 3) / 2
y = knobs_y
self.knobs = []
for i in range(8):
self.knobs.append(Knob(self, knob_names[i], self.knobs_radius, (x, y)))
y += self.knobs_radius + knobs_spacing
if i == 3 or i == 6:
x += self.knobs_radius + knobs_spacing
y = knobs_y
self.clock = pygame.time.Clock()
self.running = True
self.run()
def display_label(self, knob):
fx_label = font_helvetica.render(knob.name, False, color_primary_light)
fx_value = font_helvetica.render('[ ' + str(knob.value) + '% ]',
False, color_primary_light)
label_x = self.screenW - fx_label.get_width() - 20
label_y = (self.screenH - fx_label.get_height() - fx_value.get_height()) / 2
self.screen.blit(fx_label, (label_x, label_y))
self.screen.blit(fx_value, (label_x, self.screenH / 2))
pygame.draw.line(self.screen, color_primary_dark, (label_x - 10, label_y), (label_x - 10, self.screenH - label_y), 2)
line_points = []
line_points.append(knob.get_position())
if (knob == self.knobs[0] or knob == self.knobs[1] or
knob == self.knobs[4] or knob == self.knobs[5]):
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
line_points.append((x, y))
elif (knob == self.knobs[2] or knob == self.knobs[3] or knob == self.knobs[6]):
x = knob.get_position()[0] + self.knobs_radius * 1.5
y = knob.get_position()[1] - self.knobs_radius * 1.5
line_points.append((x, y))
elif (knob == self.knobs[7]):
x = knob.get_position()[0] - self.knobs_radius * 1.5
y = knob.get_position()[1] + self.knobs_radius * 1.5
line_points.append((x, y))
if (knob == self.knobs[0] or knob == self.knobs[3]):
line_points.append((self.knobs[0].get_position()[0] + self.knobs_radius * 1.5, self.screenH/2))
elif (knob == self.knobs[4] or knob == self.knobs[6] or knob == self.knobs[7]):
line_points.append((self.knobs[4].get_position()[0] + self.knobs_radius * 1.5, self.screenH/2))
line_points.append((label_x - 10, self.screenH/2))
for i in range(len(line_points)-1):
pygame.draw.line(self.screen, color_primary_dark, line_points[i], line_points[i+1], 2)
def deactivate_knobs_except(self, knob):
for k in self.knobs:
if k != knob: k.set_focused(False)
def set_fx_mode(self, mode):
for b in self.fx_mode_buttons:
if b.name != mode: b.focused = False
def run(self):
while self.running:
# poll for events
# pygame.QUIT event means the user clicked X to close your window
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.running = False
# fill the screen with a color to wipe away anything from last frame
self.screen.fill("black")
# RENDER YOUR GAME HERE
for knob in self.knobs:
if knob.focused: self.display_label(knob)
knob.display()
for button in self.fx_mode_buttons:
button.display()
pygame.draw.rect(self.screen, color_primary_dark, ((10, 10), (self.screenW * 1.5 / 19, self.screenH - 18)))
pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)], 20)
pygame.draw.polygon(self.screen, "black", [(0, self.screenH/2), (self.screenW*3 / 19, self.screenH), (0, self.screenH)])
# flip() the display to put your work on screen
pygame.display.flip()
self.clock.tick(60) # limits FPS to 60
# exit when esc is pressed
for event in pygame.event.get():
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
pygame.quit()
return
pygame.quit()
GuiMain()